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Question Managing multiple object animations with morph targets from 3ds Max

Discussion in 'Animation' started by jcutler, Mar 9, 2023.

  1. jcutler

    jcutler

    Joined:
    Aug 23, 2013
    Posts:
    1
    Hello,

    I am currently working on bringing animation from 3ds Max over to Unity via FBX and I have come across an issue with morph targets when using the 3ds Max real-time exporter. I set the animation tracks and check that morph deformations are enabled.

    When I import the FBX into Unity the morph target animations are ignored but the clips are there. However if I export the FBX file without separating the clips in real-time exporter. The morph target animations play fine in Unity. I can then manually split the clips up of course.

    Thanks,
     
    Last edited: Mar 10, 2023