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Question Managing Localization Addressables By Hand

Discussion in 'Localization Tools' started by egetat, Nov 1, 2023.

  1. egetat

    egetat

    Joined:
    Mar 11, 2021
    Posts:
    1
    Unity version: 2021.3.22f1
    I am experimenting on a system where I can remotely add and modify content without version updates. I am using a season pass type system as an example to experiment on. I have an issue where I want to hold separate localization string tables in different addressable groups. For example this should be one group:
    Screenshot 2023-11-01 at 10.35.44.png
    And this should be another group:
    Screenshot 2023-11-01 at 10.36.08.png

    I can achieve this by dragging the groups by hand. If I run the project, everything works fine this way. I can add new content with localization and I can modify it by uploading new addressables to the remote load path. My problem is that these groups automatically get pulled to the default localization addressable groups if I re-open the project which makes it hard to set them up each time. If I set up custom localization addressable group rules, I can only set one group and all the string table addressables will gather up in that group, like so:
    Screenshot 2023-11-01 at 10.40.31.png

    I am unable to find a way to make these groups work like I want them to. I need every locale for each string table to be in the related group. I either want to stop localization addressables from following any of these rules so I can manage them by hand, or I want to be able to set different addressable group rules for each string table which I could not achieve. I might be missing something, any help is appreciated.
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,147