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Question Managing FBX files

Discussion in 'Android' started by eco_bach, Apr 11, 2021.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    Creating a client demo targeting both Android and desktop.
    A simple application containing just 3 scenes which are loaded -unloaded sequentially.

    Each scene has several FBX files which have bean manually placed in the editor, NO dynamic loading is taking place.

    Will I need to make use of 'Addressables'? (replaces AssetBundles) https://docs.unity3d.com/Packages/com.unity.addressables@1.17/manual/index.html

    Are there any other memory or resource related tips when handling FBX files for mobile?