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Malum - An Online Multiplayer Battle Arena Game

Discussion in 'Works In Progress - Archive' started by BrightDawnStudios, Apr 16, 2014.

  1. BrightDawnStudios

    BrightDawnStudios

    Joined:
    Apr 16, 2014
    Posts:
    3
    Malum is an online multiplayer battle arena game. It will be a simple lightweight game, that is very competitive. We plan on having tons of spell mechanics with some neat effects.

    Check out our progress videos:

    April 16, 2014 - Dev Diary #1:






    Bright Dawn Studios is a studio located in North West Arkansas, ran by a couple of seniors in high school. We have big dreams for the future of our games.

    Follow us:

    Facebook: https://www.facebook.com/pages/Brightdawn-Studios/1404080623179668?
    Twitter: https://twitter.com/StudiosDawn
    YouTube: https://www.youtube.com/channel/UCTab8RDHp3gUaIbdetwlq0g
     
  2. indiegamemodels

    indiegamemodels

    Joined:
    Jan 25, 2012
    Posts:
    269
    You seem to have some cool spells implemented already, congrats!

    For the sounds, you should have a look at some sounds I have on the asset store, like the magic bundle sfx https://www.assetstore.unity3d.com/#/content/13338 that would totally suits your need

    If you want you can PM me and I will give you a student discount!

    Keep it up!
     
  3. sootie8

    sootie8

    Joined:
    Mar 25, 2014
    Posts:
    233
    Looks like very similar spells to WOW, but will be good if its runs on phones. Some Questions:
    1) Will there be some element of customisation for the characters appearance?
    2) Is it just spells or will there be melee combat as well?
    3) What will the game format be, like capture the flag or free for all?

    Good luck, looks like some decent spell effects so far.
     
  4. BrightDawnStudios

    BrightDawnStudios

    Joined:
    Apr 16, 2014
    Posts:
    3
    1) Hopefully we will have customization, I'm not immediately concerned about it though.
    2) We really like the idea of just spells.
    3) We will have 1v1, and like a 16 man free for all(at least, maybe more, like 30, or as much as server can handle)