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Male base 1/Fem base 1 RPG starter and UMA Multipurpopse Avatar

Discussion in 'Assets and Asset Store' started by justb, Aug 14, 2014.

  1. justb

    justb

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    hopeful likes this.
  2. justb

    justb

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    Male Face 04 Elf pre-final:

    M_Elf pre 1.png

    M_Elf pre 2.png
     
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  3. justb

    justb

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    For the old Orcs, the Default UMA EyeOverlay was renamed to EyeOverlayold. This will cause them not to generate.

    I just duplicated and renamed it. File is attached.

    ScreenHunter 3906.png


    Orcs will have a new update sometime soon.
     

    Attached Files:

  4. justb

    justb

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  5. justb

    justb

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    Mecanim and UMA Male Base 2.0_1.7.2 is added to site and submitted:

    Re-added missing SSS Materials and SSS shader
     
  6. justb

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    Attached Files:

  7. justb

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  8. justb

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    Mecanim and UMA Male Base 2.0 minor update 1.7.2.1

    Placed renamed thickness map in Body Overlay.

    Added to willbgameart.com and submitted
     
  9. justb

    justb

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    Plate Tier 5 Low poly pre-final. Should be starting on the textures soon.

    Plate Tier 5_Lowpoly Pre-final.png
     
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  10. justb

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  11. justb

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    Last edited: Oct 6, 2020
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  12. limpin_jezus

    limpin_jezus

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  13. justb

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    It's a workflow I'm using to make sure all the parts fit together ok.
     
  14. justb

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    UMA Superhero base High poly pre-final:

    Superhero Base wip.png
     
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  15. justb

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    Last edited: Oct 9, 2020
  16. justb

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    Female hair 01:

    Afro 1sm.png Afro 3sm.png

    Afro 2sm.png
     
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  17. hopeful

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  18. justb

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    Plate Tier 5 Textures pre-final:

    Tier 5 2.png

    Tier 5 1.png
     
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  19. Rick8684n

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    Is there anyone who can help me with a problem with UMA?

    I was following the tutorials on converting models into wardrobe items.

    I followed then precisely, and turned a mask from the asset store into an item. I spent quite some time altering the vertices and positioning it perfectly over the eyes. It looks great in Blender, and converts to a wardrobe item perfectly.

    But, once imported, the mask decided it needs to be rotated by 90°. There is no way to rotate the item correctly that I can see, and I can see absolutely no reason for this, or find anything anywhere on the subject.

    Does anyone have any ideas? Or some idea where to look for answers?



    https://imgur.com/a/3pRmiU8
     
  20. hopeful

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    It sounds like a Blender to Unity issue. Does this video help?

     
  21. Jaimi

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    You absolutely must export as fbx, and use the correct export parameters as specified in the content creation doc in the UMA folder.
     
  22. justb

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    Hi Rick8684n.

    If you'd like an invite to the SLACK group please send an email to will@willbgameart.com

    This is the link to the thread specifically for UMA:

    https://forum.unity.com/threads/uma-unity-multipurpose-avatar-on-the-asset-store.219175/page-213

    As @Jaimi mentioned. Make sure your rotations are applied and check your export settings.
     
  23. justb

    justb

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    Cleaner version:

    clean.png
     
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  24. justb

    justb

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    October Sale banner3.png
     
    Last edited: Oct 14, 2020
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  25. justb

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  26. SiroEduardo

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    Thank you for this great idea! That was really missing. Take my money:)
    If you make different ears for your faces now, take more money!:D
     
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  27. justb

    justb

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  28. justb

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  29. justb

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  30. justb

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    Superhero textures wip:

    text wip 2.png text wip 3.png

    text wip 1.png
     
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  31. justb

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  32. justb

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    Suit 2 Wip:

    Suit two wip.png
     
  33. Swindger

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    So I tried out your Base 2 races, and I like them. So I think, maybe I give them some clothing, but before I do it, I would like to know if I am right: The models decribed as "MB1 FB1" are only for the original UMA race? And the one, not described as "MB1 FB1" are only for your Base 2 races?
    And as I recently started using URP and your Base 2 race gives me only errors for missing components (textures) is there a (detailed) instruction somewhere, how to convert Base 2 to URP?
     
  34. justb

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    Hey Swindger.

    Anything with UMA in the title( ie. UMA RPG Starter) will be compatible with the Base 2.0. Barbarian pack still needs a refit, so you'll need to continue using the default body and 2.0 Overlays for that.

    I believe someone has tweaked the SSS shader code to be URP compatible. I'll ask them about it and upload to the site.

    UMA also has a material converter that converts standard materials to URP. Otherwise you'd have to give the slots and overlays a new URP material (right click, create, UMA, core, material, give it 3 channels (should be _MainTex, _BumpMap, _MetallicGloss).
     
  35. justb

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  36. justb

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    If the SSS shader is not working on IOS or Mac:

    You can fix it by removing "RoughnessToPerceptualRoughness" function from SSS_Utils.cginc
     
  37. justb

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    Last edited: Oct 31, 2020
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  38. justb

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    Lighter version of Female face 03 is added to willbgameart.com for overlay adjustments. Works the same as the other female faces.


    Link:

    https://willbgameart.com/product/uma-face-pack-vol-1/


    Lighter.png

    Approximate skin color settings. Use the ""Face and Body Thickness map"" from Face 03 on the default face pack Overlays. This will reduce the SSS on the lighter skin but it's unavoidable with darker skin. Will set that up a bit later.

    ScreenHunter 4069.png
     
    Last edited: Nov 6, 2020
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  39. justb

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  40. justb

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    Last edited: Nov 8, 2020
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  41. dmenefee

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    Hello! Quick question: Does the face pack, vol 1, still need the body retexture pack? I noticed that the retexture pack is called the “old” retexture pack, implying that it may be obsolete (?)
     
  42. justb

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    Hi. The face Pack Vol 1 is currently being updated to new faces with wardrobes and better resolution. A body overlay for this is included in the pack. If you'd like to use the old faces, you'll need the body retexture pack.
     
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  43. dmenefee

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    Thanks, that clarifies it for me.
     
  44. justb

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    Last edited: Nov 13, 2020
  45. justb

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  46. justb

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    RPG Starter 3 is submitted.

    Updated Plate Tier 1-3 female torso spacing and Leather Tier 1-3 leg Uvs.

    Wardrobes are updated to Human Male/Female Athletic Race and hide base slots

    (Large horns can be added to helmets btw)

    rpg3 5.png

    RPG 3 Card.png
     
    Last edited: Dec 7, 2020
  47. justb

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    (Click image to watch tutorial)

    Mec-tutorial2.png
     
  48. justb

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    Helmet Pack wip:

    Helmet pack wip.png
     
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  49. JMab

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    Any chance of getting the Asset Store Face Pack updated with the female elf and lighter female face 03?
     
  50. justb

    justb

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    Hair Pack Vol_2_Male Hair 04 is added to willbgameart.com

    M_Hair_04sm.png
     
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