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Male base 1/Fem base 1 RPG starter and UMA Multipurpopse Avatar

Discussion in 'Assets and Asset Store' started by Deleted User, Aug 14, 2014.

  1. Teila

    Teila

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    Does the body pack still include the non-muscular one for the guys? I liked that one.
     
  2. Deleted User

    Deleted User

    Guest

    @Teila Yes. It still includes the smooth.

    MB1 North American Football Player high poly pre-final:

    na fb player final.png na fb player final3.png na fb player final2.png
     
    Teila likes this.
  3. Deleted User

    Deleted User

    Guest

    UMA 2.0 Peasants Update submitted:

    promo.png
     
  4. Deleted User

    Deleted User

    Guest

  5. hopeful

    hopeful

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    BTW, how are the body re-texture update and new faces going to appear in the store?

    I assume the bodies asset will get an update and the faces will be a separate asset.
     
  6. Deleted User

    Deleted User

    Guest

    @hopeful Yes. The faces will be a separate pack from the body re-texture.
     
  7. Deleted User

    Deleted User

    Guest

    MB1 High poly demon armor pre-final:

    Demon armor pre final.png Demon armor pre final 2.png
     
  8. Deleted User

    Deleted User

    Guest

    hopeful and Teila like this.
  9. Deleted User

    Deleted User

    Guest

    UMA 2.0 Mage update submitted:

    promo.png
     
    BackwoodsGaming likes this.
  10. Deleted User

    Deleted User

    Guest

  11. Deleted User

    Deleted User

    Guest

    UMA 2.0 updates accepted:

    UMA peasant refits
    UMA Body re-texture vol. 1
     
    BackwoodsGaming and Teila like this.
  12. Teila

    Teila

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    Yay! So just waiting for the faces then! :)
     
  13. Deleted User

    Deleted User

    Guest

    @Teila. Nice. Should be up in a few days. Review time's have been about 7 days recently (Pack is a bit big so it may possibly take a bit longer). Should see some more updates in the coming days.

    I've downloaded the fix for the recipe, just have to test it out. Currently you have to add items to recipes not during runtime which is not intuitive for customizing things like color, and shape. You have to copy the settings and set it up after (If you've added new slots to your recipe). I spoke to Eli and he did a fix yesterday, so it will be updated soon after.
     
    Teila likes this.
  14. ecurtz

    ecurtz

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    Joen actually put a new version up on the Asset Store today with that and some other fixes, so if you wanted to you could just update from the store to test.
     
  15. Deleted User

    Deleted User

    Guest

    Nice. Thanks. Will download.
     
  16. Deleted User

    Deleted User

    Guest

    Ok. A "new" fix is working for the recipe (separate from the asset store update). You'll have to get it on Github for now.

    UMAPackedRecipeBase.cs

    We tested the new one and found it didn't work, so ecurtz solved it in the code.
     
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  17. Deleted User

    Deleted User

    Guest

    MB1 North American Football Player final. Interchangeable with MB1. Number is a separate alpha plane.

    NA Football Player 1.png NA Football Player 2.png NA Football Player 3.png
     
    Last edited by a moderator: Jul 12, 2015
  18. Deleted User

    Deleted User

    Guest

    RAZ update submitted: Unity 5, fixed a couple seams

    RAZ 5.png RAZ 2.png RAZ 3.png
     
  19. Deleted User

    Deleted User

    Guest

    SF Weapon pack 2 update submitted:

    -Unity 5 version
    -PBR textures for all weapons
    -updated Blends
    -edge split normals
    -fixed seams

    15.png 18.png 17.png sfwp11.png sfwp3.png
     
  20. Deleted User

    Deleted User

    Guest

  21. Teila

    Teila

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    Wonder what happened to the faces? So looking forward to those. Seems like it is taking forever for Unity to approve them.
     
  22. Deleted User

    Deleted User

    Guest

    @Teila Yep. Sometimes certain assets take a while. The Mage is an update not a new package, so a bit quicker. I don't think they review on the weekend. It's been about 7 days, so probably a couple more days.
     
    Teila likes this.
  23. Deleted User

    Deleted User

    Guest

    MB1 Wanderer:

    mb1 wand 1.png mb1 wand 3.png mb1 wand 4.png mb1 wand 5.png mb1 wand 8.png
     
  24. Teila

    Teila

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    Oh, I think this is my favorite so far! Please make it for UMA. :)
     
    BackwoodsGaming likes this.
  25. Deleted User

    Deleted User

    Guest

    @Teila Will do. Gradually getting the UMA items refitted/updated.
     
    cyby89 and Teila like this.
  26. hopeful

    hopeful

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  27. treshold

    treshold

    Joined:
    Nov 9, 2013
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    instant buy :D

    Quick question about hair pack: How do you change properly hair color? If i use ChangeColorOverlay, hair just disappears. Currently I have duplicated few times hair material and changed color there and added to overlaylibrary but would like to know if there is better workflow.

    EDIT. ok n00b mistake, all my colors had alpha set as 0 so thats why those werent visible lol.
     
    Last edited: Jul 16, 2015
  28. Teila

    Teila

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    Yay!! So happy. :) I really hope you make some old lady faces in the next pack. :)
     
  29. siblingrivalry

    siblingrivalry

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    Nov 25, 2014
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  30. Deleted User

    Deleted User

    Guest

    @siblingrivalry Thanks .

    @hopeful you beat me to it!

    @treshold Glad you have it working. If you have any more issues you can send me an email.

    @Teila Yep. Old lady faces should be after the updates and few refits.
     
    Teila likes this.
  31. Deleted User

    Deleted User

    Guest

  32. Deleted User

    Deleted User

    Guest

    UMA Fem Face 6 overlay neck is fixed and will be updated soon.
     
  33. Teila

    Teila

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    I just downloaded the body retextures and I noticed they still have legacy in them. Can these be used with UMA 2? I would like to use PBR textures on them.
     
  34. Deleted User

    Deleted User

    Guest

    @Teila Currently the 2.0 updates use Legacy. They are firstly being updated for UMA 2.0, then PBR re-textures will be done later. UMA 2.0 can use Legacy or PBR; however PBR uses traditional textures where as Legacy uses UMA converted textures. They still generate in 2.0 if either texture is used.
     
    Last edited by a moderator: Jul 16, 2015
  35. Deleted User

    Deleted User

    Guest

    Fem base 1 mesh seam removal wip. Removes the seams at the cuts but keeps the meshes separate.

    seam remove 5.png seam remove.png seam remove2.png seam remove3.png
     
  36. Deleted User

    Deleted User

    Guest

    @Teila Also keep in mind the current face pack uses Legacy, so if your using PBR on the Body and legacy face textures, they probably won't go together.

    Originally UMA 2.0 was a bit difficult to get started and set up, so PBR was left behind for just updating the packs.
     
  37. Teila

    Teila

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    Ahh, okay. I imagine it is not as simple as me just updating the pbr, huh? I do that on all my models.
     
  38. Deleted User

    Deleted User

    Guest

    @Teila Just tried it. The normals seem to work ok. Try the attached settings for the metallic. Set normal as normal map in your UMA Material.

    Any clothing you can get by by turning smooth and metallic fully down. Armor would need a metallic map.

    Met ref.png

    Face is using PBR:

    ScreenHunter_1163 Jul. 16 18.24.png
     
    Last edited by a moderator: Jul 16, 2015
  39. Teila

    Teila

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    Great!! Thank you. :) Now I know what I am doing tonight. I could always add other maps as well. I have tools to make them.
     
  40. Deleted User

    Deleted User

    Guest

    FB1_Wanderer refit:

    F wand refit1.png F wand refit2.png
     
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  41. Deleted User

    Deleted User

    Guest

    MB1 Police Officer High poly wip:

    WIP.png
     
  42. Deleted User

    Deleted User

    Guest

  43. Deleted User

    Deleted User

    Guest

    UMA 2.0 High Elf Armor PBR color 1:

    high elf pbr 2.png high elf pbr 1.png high elf pbr 3.png
     
  44. Deleted User

    Deleted User

    Guest

    Fem Base 1 face Rig and Mecanim test:

    fb1 face rig 4.png fb1 face rig 6.png fb1 face rig 7.png fb1 face rig 2.png fb1 face rig 8.png
     
  45. Deleted User

    Deleted User

    Guest

    MB1 FB1 Wanderer set is submitted.

    Separate parts list:

    Face
    Hair
    Eyes
    Teeth
    Upper
    Lower
    Boots
    Bag1
    Bag2
    Belt
    Water skin
    Hat
    Neck Cloth
    Bag
     
  46. treshold

    treshold

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    Nov 9, 2013
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    Cool, can't wait the UMA refit :D
     
  47. siblingrivalry

    siblingrivalry

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    Nov 25, 2014
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    @justb are there any plans for the Fisherman to be released for UMA2?
     
    Teila likes this.
  48. Deleted User

    Deleted User

    Guest

    @siblingrivalry Yep. Whatever clothing items for MB1/FB1 should be refit eventually for UMA.
     
    Teila likes this.
  49. Deleted User

    Deleted User

    Guest

    UMA MB1 Upperclass 1 refit (Standard shader)

    M_upper 1.png M_upper 12.png M_upper 13.png
     
    Teila likes this.
  50. Teila

    Teila

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    Jan 13, 2013
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    Love that!!