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Male base 1/Fem base 1 RPG starter and UMA Multipurpopse Avatar

Discussion in 'Assets and Asset Store' started by justb, Aug 14, 2014.

  1. justb

    justb

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    Fem Rogue Unity 4.6 (Unity 5 version is currently being done).

    F_Sakana preview.png

    @Teila It will eventually get refit for UMA.
     
    Last edited: May 20, 2015
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  2. Shawn67

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    Looking good! Hope you will be doing UMA refits as well. While I'm out of budget for game design stuff for a couple of months, I have been putting all of your new UMA fantasy stuff on my Wish List for when I have budget for my game again. :)
     
  3. justb

    justb

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    MB1 FB1 Rogue Submitted:

    F_Rogue 7.png F_Rogue 3.png M_Rogue 1.png M_Rogue 7.png

    @Shawn67 Yep. They'll be UMA compatible later on. Probably in a month or sooner.
     
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  4. justb

    justb

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  5. justb

    justb

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    MB1 Leather refit:

    MB1 Leather2.png MB1 Leather1.png MB1 Leather3.png
     
  6. justb

    justb

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    MB1 FB1 Leather 1 submitted.

    FB1 Leather 5.png FB1 Leather 2.png
     
  7. justb

    justb

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    Work on upgrading to UMA 2.0 Unity 5 is stalled. There are currently major import issues with Unity 5. I've notified the Devs and we are looking into resolving the issue. Will keep you posted.

    Fem Poor set may have some issues.
     
    Last edited: May 27, 2015
  8. justb

    justb

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    Fem Poor is currently working in Unity 5. However; still resolving the Unity 5 import issues. Package will be updated soon.

    ScreenHunter_567 May. 27 11.18.png ScreenHunter_563 May. 27 10.51.png
     
    Last edited: May 27, 2015
  9. Teila

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    Thanks!

    The help file that comes with your package seems to be the same as UMA 1. Does it still work the same for setup or are there changes?
     
  10. justb

    justb

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  11. justb

    justb

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    UMA Fem Poor set update submitted.
     
  12. justb

    justb

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  13. Shawn67

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    Hey Will.. With the UMA Peasants.. Is there a way it could be tweaked so the hood isn't required. Would be awesome if there was a hood and a hood down option so the peasants don't always have the hood on. When we remove the hood and mantle, there is an unnatural gap between the neck of the tunic and the character model that looks kind of funky. Could maybe a second tunic be added that has the hood down? The scene kinda looks like I just entered a cult compound with them all wandering around with hoods... heheh
     
  14. justb

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  15. justb

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    UMA Peasant update submitted. Gap fixed. Should be up in a few days.
     
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  16. Teila

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    Thank you! I hate to bring this up just after you fixed it...but just purchased that particular pack and the belt on the Male peasant tunic (have not checked the female) clips on a big stomached guy. The bottom part of the belt does not seem to be morphing properly. For NPC purposes, I am going to limit the belly size but players might, although doubtful but you never know, want a huge belly! :)

    I love this pack for my men. I hope we see a decent peasant and noble outfits (dresses/skirts) for females. Have I said that before? :p
     
  17. hopeful

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    If he drinks beer, he'll want room for his belly. ;)
     
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  18. Shawn67

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    Thanks! The peasants that have been mistaken as cult members thank you! heheh
     
  19. justb

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    @Teila

    The belt is morphing properly. The lower part of the belt is weighted to the left thigh.

    This is at almost maximum. Belly is at 86. Waist is at maximum. If you morph the model to the max, there will most likely be issues with clipping since the model incorporates several parts, sometimes of which do not have the exact same poly structure.

    Will update once the neck fix goes through.

    2.png 1.png
     
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  20. Teila

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    Thanks, Will. I can always limit the belly size for men. That way, they can make them look overweight with waist and weight sliders instead.
     
  21. justb

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    UMA Face Pack and most current stuff is on hold until the default UMA PBR slots, overlays, etc are added to UMA. It will allow us to use the same Default PBR materials for most things (transparency will be custom if it's not included).



    UMA Male Face 5:

    M_Face 5 preview 1.png M_Face 5 preview 2.png M_Face 5 preview 3.png
     
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  22. Teila

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    Is that the new skin shader for UMA?
     
  23. hopeful

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    It kind of looks like leather grain.
     
  24. Teila

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    Yeah, I am not crazy about it but then UMAs look very different in the UMA scene then they do in the Game window.

    I like the face! Very nice.
     
  25. justb

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    UMA Peasant update accepted.
     
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  26. justb

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    Hey guys. I'm also not crazy about the last face as well. I'll probably end up giving it another tweak. The base texture I started with was a bit low res so I had to compensate for it, and I think I missed a few areas when sculpting. Thanks for the input.
     
  27. justb

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  28. justb

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  29. justb

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    Zombie pack for 2.0 is on hold. 2.0 Currently doesn't support separate parts. It was mentioned it would be coming soon. I'll be waiting for the issue to be resolved before proceeding.

    It was mentioned it should be fixed soon.

    ScreenHunter_589 Jun. 03 13.20.jpg
     
    Last edited: Jun 3, 2015
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  30. justb

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  31. justb

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    MB1 Fisherman. Will include a fishing rod.

    Fisherman 4.png Fisherman 3.png Fisherman 2.png Fisherman 1.png
     
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  32. justb

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    MB1 Wanderer High poly:

    wand high poly2.png wand high poly3.png wand high poly1.png
     
  33. Shawn67

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    Love that outfit! Only thing I'm not 100% keen on is the cap.. But easy enough to swap that out. Actually, wouldn't mind seeing a model pack of just wearable packs and bags like the wanderer has that could be put in their own slots and swapped in and out like clothing / weapons. Any thoughts of doing something like that eventually?
     
  34. Teila

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    Ooo, can't wait to see those as UMA outfits. I wonder when all that will be fixed?
     
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  35. justb

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    @Shawn67 Something like that will have to wait for now. I'm mostly tied up with finalizing UMA 2.0 conversion, and other outfits etc.. It would probably be a little while for something like that, but I'll keep it in mind.

    @Teila I've decided to convert everything to legacy for now (saves time) and do the PBR stuff up later. Once the zombie pack is finished the rest will continue to be converted. There's several outfits to convert, so it will take a little while.
     
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  36. Sehlor

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    Are you planning releasing Hair/Beard pack for MB1/FB1 packs?
     
  37. justb

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    @Sehlor Yep. There will be a Hair/Beard and Face pack coming soon. About a month or so.
     
  38. justb

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    Due to errors regarding separate slots and missing bones in UMA 2.0. The zombie pack for UMA 2.0 will not contain separate parts, but full characters. If this changes, the pack will be eventually updated.
     
  39. Teila

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    Makes sense but will legacy work with UMA 2? If so, maybe I should have just used that!
     
  40. justb

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    @Teila Yep. Legacy works with 2.0.

    The PBR updates were for graphic value only. Legacy is under "Legacy" in the shader menu (last choice).
     
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  41. justb

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    UMA Zombie Pack for Unity 5.0 (UMA 2.0) submitted.


    F_Zomb 1 preview2.0.png F_Zomb2 1.png F_Zomb2 2.png
     
    Last edited: Jun 5, 2015
  42. justb

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  43. justb

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    Big Smith Update 1.1 submitted (adds culling to the hair, a full head, and full bandana).
     
    Last edited: Jun 7, 2015
  44. justb

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    MB1 FB1 Fighter set 1.2 submitted.

    Removed foot mesh, fixed the head gap, added hair and Blend file for the Male
     
  45. justb

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    UMA Hair Pack version 1.2 submitted (Added Unity 5 UMA 2.0 version)
     
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  46. justb

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    MB1 Fisherman submitted:

    Fisherman 7.png Fisherman 6.png
     
  47. Teila

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  48. justb

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  49. l0cke

    l0cke

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    Hello, do you plan to prepare some medieval all-in one pack? It will be far more comfortable to download :)

    Btw, I have one small remark to these assets. Everything is looking so new and clean, would be possible to add some dirt, rust, scratches, etc?
     
  50. justb

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    Andan update 1.1 submitted (Fixes root position)