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Malbers Dragons

Discussion in 'Assets and Asset Store' started by Malbers, Jun 20, 2016.

  1. gjcamacho

    gjcamacho

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    Hello!

    Awesome work!

    Quick question: Will you add Mouse Dragon's emotion animations to Tiger and Sea Dragon?

    Have you tested in VR?

    Thanks!
     
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  2. Rowlan

    Rowlan

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    I created some prototypes with the HTC Vive, works perfectly fine.
     
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  3. Malbers

    Malbers

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  4. Rowlan

    Rowlan

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    That looks mean. Must have now! :eek::D
     
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  5. ozitechnology

    ozitechnology

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    I am facing a problem with Malber dragon, when my dragon gets in water it does not jump or set fly, kindly guide
    I want to fly and jump when my dragon is in water
     

    Attached Files:

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  6. bilal5008

    bilal5008

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    I am facing sams issue with malbers dragon
     
  7. Malbers

    Malbers

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    On the current version, the Dragon when enters the water, it cannot jump or fly ... only when exit the water the dragon is able to do it again...

    But is a very good suggestion/ new feature to add....

    I will include it on the next update
     
  8. Rowlan

    Rowlan

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  9. SirTwistedStorm

    SirTwistedStorm

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  10. Rowlan

    Rowlan

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    If it's a realistic one, I'm all in :D

    Had to make a video, this is too awesome :)

     
  11. Malbers

    Malbers

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    MY GOOOD THAT IS SOOOO GORGEOUS!!!!!
     
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  12. SirTwistedStorm

    SirTwistedStorm

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    You can put the bones in a realistic animal, he even has a tutorial for it though I understand wanting his quality of work.
     
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  13. Rowlan

    Rowlan

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    apologies for spam, but this new unity stuff is too awesome :D

    unka-08.jpg

    unka-02.jpg

    unka-03.jpg

    unka-12.jpg
     
  14. Malbers

    Malbers

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  15. Rowlan

    Rowlan

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    I purchased L.V.E - Lava & Volcano Environment today. After all dragons like fire :D

    lava 02.jpg
    lava 03.jpg
    lava 01.jpg
     
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  16. Rowlan

    Rowlan

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    Can you spot the dragon? :D

    lava 04.jpg
     
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  17. Rowlan

    Rowlan

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    There is some kind of beauty in seeing Unka fly into the night :)

    night.jpg
     
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  18. Rowlan

    Rowlan

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    @Malbers bring on the Wyvern, I got lots of heat for it:D

    inferno.jpg
    Feature request for the Wyvern: when it walks, does it also use the wings? That always looks awesome. If you don't know what I mean, let me know and I'll search for a vid.
     
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  19. Malbers

    Malbers

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    My reference for the animations for the wyvern , will be Game Of Thrones , so yeah!!! they will walk with the arms/wings
     
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  20. Dymental

    Dymental

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    Is it possible to disable the root motions from the animator in the controller. I could not find out which animation/Script is re-enabling it in play mode.
     
  21. Rowlan

    Rowlan

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    Unka with fire wings

    wings 02.jpg

    hmmm .... i think they should emit smoke and sparks :)
     
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  22. Malbers

    Malbers

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    The Animal Control uses Root Motion for every animation except Falling.

    The Animal Scripts (Movement, Callback and Variables) are the ones that controls if RM is enabled/disabled.

    If you need a controller without RM , I recommend to create your own. After all you have all the animation you need for it :)
     
  23. Malbers

    Malbers

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    Im Saving all your images to my PC.. :p:p:p:p they look so stunning!!!!
     
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  24. JDelekto

    JDelekto

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    Greetings! Unfortunately, I have not gone through the entire thread here, so pardon me if someone has already asked this. I am still trying to learn how to do several different things in Unity and very inexperienced in several areas. However, what I would like to do is use one of the dragon models as an avatar for VRChat and the model needs to be humanoid.

    How difficult would it be to change the rigging on one of the dragons so that it can be used as a humanoid character and can someone point me in the right direction of the documentation on where to get started doing this?
     
  25. SirTwistedStorm

    SirTwistedStorm

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    Go to YouTube and type "how to rig in blender" but turning a dragon into a human won't be easy for a beginner.
     
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  26. Malbers

    Malbers

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    Change the rig to Humanoid is a bit difficult.. you will need to change the mesh to make an approximation of a Humanoid pose, and then re-rig the modified mesh...

    That is not unity stuff, is more 3D software stuff (3dsMax, Blender, Maya) so yeah... you can find great tutorials on Youtube for that
     
  27. JDelekto

    JDelekto

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    Thank you @SirTwistedStorm and @Malbers, for the suggestion --I was afraid it wouldn't be something I could easily do in Unity itself. As it does seem a bit ambitious, I will probably look for something in my experiential comfort zone. There is so much stuff to learn about independent game development it is overwhelming.

    Just over the past year, I've been watching Unity tutorials, acquiring assets (more specifically to speed up workflow) and watching the tutorials on them as well. I'm finally getting comfortable with how things work together, but wow, it feels like I've barely touched the surface still.

    Anyhow, enough about me. Just wanted to say I really love your assets @Malbers, apparently a lot of time has gone into them and I've pretty much purchased all (but maybe one or two) of those you have available and I'm anxiously awaiting the rabbit to complete the set. I spent the past weekend playing around with Gaia to create a forest setting and throw in several deer; I was surprised they already had basic animations on them. I threw in a first person controller and was able to keep my granddaughter occupied for about an hour just chasing them around and watching them run away... now I just need to do something a lot more fun. :)
     
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  28. Malbers

    Malbers

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    Some new Optimization for the Animal Script (Which means all the animals /creatures) :)
     
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  29. Coder333

    Coder333

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    Hey! I purchased Unka the Dragon, LOVE how high quality it is!!!

    I have a feature request: I noticed that for Unka, you put together an AI script. Works great on land, but the AI can't fly! Is there any way you could integrate flying AI for your dragons?
     
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  30. Malbers

    Malbers

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    Thanks for the purchase!!! and your kind words!!

    I haven't made worked hard on AI because every game is different an it has its own requirements for AI behaviours....
    I just added the basics
    the AI sample scene is to show you can use the Animal script with a navmesh agent....
    For AI flying is different since I don't know how to make pathfinding on the air... (that is above my programming skills :) )

    the good thing is all my creatures use the Animal.Move(Vector3 Direction) method to move.. in air... water or land.. so you can easily create an AI behaviour or using Behaviour trees assets to make some good AI scripts

    (Also all the Public methods for actions like SetAttack, SetFly, SetAction... etc... can be easily called from any script)

    I have your request on my list though :)
     
  31. Rowlan

    Rowlan

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    I see this in the update history of your assets:
    Rabbit already incoming? When? Excitement etc :D
     
  32. Malbers

    Malbers

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    is on Pending Review!! Unity-Social-Face.png
     
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  33. Malbers

    Malbers

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    Some Unka Love :)
    30742724_980014775488350_8066949244843458560_o.jpg
     
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  34. Rowlan

    Rowlan

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    Little Dragons and ARCore:

     
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  35. neoshaman

    neoshaman

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    cast shadow and we are good, it's real
     
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  36. username132323232

    username132323232

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    Hi Malbers! Any updates on the Timeline demo?
     
  37. username132323232

    username132323232

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    Yes, shadows would totally sell it :)
     
  38. Malbers

    Malbers

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    Soonish!! let me finish the last animal (raccoon ) and I will make new features!!!
     
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  39. VampireLestat

    VampireLestat

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    Hi Malbers, I just bought Unka and I'm really excited to try it out! Have you tested everything out with 2018.1 yet? I had to import a couple of things so far ("Substance in Unity" and "Post Processing Stack"), but I'm still getting some of the materials as not being found as well as some scripts missing (on the camera). For example, the toon versions of the eggs work fine, but the realistic do not (they just show up magenta without materials). For the dragon, the poly art style works and toon and realistic do not. I noticed that the Material Changer component shows None for each of their material types. Is there a known fix for this? Here's a couple of screenshots. I'm also on a Mac, if that makes a difference.

    upload_2018-5-3_0-20-32.png

    upload_2018-5-3_0-26-3.png

    Thanks!
     
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  40. BigBoiii_Jones

    BigBoiii_Jones

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    Yeah I'm having these issues as well and when I import the Unka dragon it always freezes up my Unity after I stop play testing.

    Edit: Also do you think you can add a bit more to the AI controls like for them to wander and to attack if other character is in sight or if its a friendly one it doesn't attack until its attacked? So for example wolves will instantly attack anything insight that isn't another wolf of course. Then for my second example for a boar it wont attack unless something attacks it for self defense so before then it would just idle and randomly wander on the navmesh. If this is complicated do you know a good AI asset that works good with these models and scripts they have attached? I tried AI Designer but it seems it wont cooperate with the animal script.
     
    Last edited: May 3, 2018
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  41. Malbers

    Malbers

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    I have make an update for Unity 2018 ;)

    it should be fixed now... check for updates tomorrow
     
  42. Malbers

    Malbers

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    Are you using 2018 too??

    I made a basic AI Control... just to show how to communicate the animal script with the navmesh agent of unity...

    I did not make an advanced AI controller because every game has different needs for AI ... and the best approach is to use Behaviour trees... (Behaviour Designer for example).
     
  43. dnszero

    dnszero

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    Did you ever figure out how to connect Opsive's Behavior Designer with these animations?

    I'm going through Malbers code now, but I don't have a strong enough grasp on it to make things work... The closest I've gotten is making the animal slide toward a target ;)
     
  44. Rowlan

    Rowlan

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    I was fortunate and got the chance to try the upcoming FERNS World Volumes WIP by @turboscalpeur and thought I'd try something new by changing sizes :)

    dragon mushrooms 3.jpg
     
    Last edited: May 5, 2018
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  45. Rowlan

    Rowlan

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    It works, but you have to install the Substance in Unity first and after that Unka:

    https://www.assetstore.unity3d.com/en/#!/content/110555

    I also found a bug, Unka was fire-breathing red squares. Looks like the FireBreath Hard gameobject got the Eye Exotic Green material assigned.
     
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  46. Rowlan

    Rowlan

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    I had to add Unka to the scene :)

    unka-01.jpg
     
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  47. Rowlan

    Rowlan

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    Animated version:

     
  48. Rowlan

    Rowlan

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    Animated verison of the little dragon:

     
  49. ScourgeGames

    ScourgeGames

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    I couldn't pass up a sale, so I purchased this and your HAP set. You are very talented and I'm very pleased with my purchase. I do have one question:

    Can this be made compatible with Invector TPC? I see the integration for HAP, but I also wonder how difficult it would be to make the dragon also work with Invector.

    Thanks!!!
     
  50. ScourgeGames

    ScourgeGames

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    PS, I love the low-poly animals. Forgive me for asking, but do you have any plans for HD versions of these?
     
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