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Discussion in 'Assets and Asset Store' started by Malbers, Jun 20, 2016.
Yes height and speed
on the current system try changing the jump multiplier on the animal script:
also on the Jump animations you have
more height and forward multipliers:
Oh, hey, just noticed this:
When swimming, if I press and hold the Dive key, I can dive upwards, and swim into the sky. lol
Then, if I release the key after swimming upwards a little, I am free to swim about in the air, unless I touch the water's surface.
Thanks for catching this bug
I have already solve it on the new version of the controller
I'll be working on transferring all the assets to the new controller this month.
but here's a quick preview
Waiting for new controller. any release date please for little dragon sea
all the assets will be out before this month ends
Hi Malbers! Appreciate your great assets. Quick Question - I dont see a sleep animation on the SeaDragon? Im probably missing something. Want to get the little guy to just sleep on a rock. Thanks!
You can use the Sleep Action Zone on the Prefabs... or use any of the Action zones and change the Action to Sleep..
if you want you can use the Automatic option so once the Dragon enters the Zone it goes to sleep
thanks for getting back - Maybe Im doing something wrong but a added the action zone Script- That correct? Added the Action "Sleep" - Sleep Zone Type I set to Ground but I had little guy on a big rock. We a
you need a colliders also set as a trigger so the Zone can recognize the dragon has entered the zone..
Did you forget to finish???
You got me - Posted to quick . Always something simple - Box Collider area for trigger wasn't high enough to reach the little guy. Thanks!
Would it be possible to let me know how to setup the swim parameters so my dragon swim when it goes below the water?
Any help would be greatlt appreciated.
The dragon has an Underwater state... which is activated by the Bool parameter Underwater when is true...
This parameter is set to true when the dragon is swimming and the Down key is pressed..
and is set to false when the dragon comes out the the surface of the water
Hope this helps
Thanks for the reply but you say it is set to true when the dragon is swimming and the down key is press but I can't make it swim.
Can you help me with "LookAt" Script. I want to rotate the bones on the base of input instead of camera? please
Dragon in the office. I thought why not?
Note: This is using the Unity RTX version with the office demo
can you make a video of your issue? Because I'm testing it on my side and everything is working as expected..
The lookAt script work with a Direction... coming from a Target or the Camera Forward Vector... if you want to use is from an Input what you can do is to set the Look At script a Target in front of the dragon , Parent that target to the Dragon and write a script that you can rotate/move that target via input...that way when you move/rotate the target the dragon follows it
THAT IS AMAZING! the quality OMG is sooo beautiful!!
Yes. here is 2 pictures and a link to the video:
I did this as you say. but I want to rotate neck bone with input like when cam is enabled and it rotates.
If you want to do only that then you can ingore the Look At Script
and create a script that rotate the bone you want with a rotation offset...
You need to use it on Late Update
something like this:
public class ModifyBoneInFixedUpdate : MonoBehaviour
public Animator anim; //the reference for the animator
public Transform bone; //the bone you want to rotate
public Vector3 offset = new Vector3(0,90,0); //the rotation offset
public float Weight = 1;
if (anim.updateMode == AnimatorUpdateMode.AnimatePhysics)
bone.rotation = Quaternion.Lerp(bone.rotation, bone.rotation * Quaternion.Euler(offset), Weight);
and after that you can add an Input to change the rotation offset to your needs
@Malbers Was wondering if you were still on track for the newest updates?
This guy...always asking for updates
yeah! the new controller is on pending review
Now what I'm doing is migrating all the assets which is quite a job... make all the new animator ... set all the correct parameters... set all the sample scenes... I have ready the wolf, the horse, and the little dragon... 12 left to go !
You made a whole new controller? is it a paid upgrade?
Its a free asset the new Animal Controller
now all the asset will have only the models, textures and animations, for those who do not want the controller, or they have a controller of their own...
And if you download the Animal Controller Asset you will be able to use the Sample Scenes and Ready Prefabs using the Controller for each animal/dragon ...
This way I can give better support to the control, without having to update all assets every time I create a new feature, or kill a bug
That's pretty smart.
Waiting for dragon controller update. its almost end of next month.
I have the three little dragons ready, 3 animals and I'm working on the horse ( which is he main reason for the new controller )
Is a bit time consuming each animals ... so I appreciate your patience guys
Please upload Dragon Controller as soon as possible.
Which one? Irval, Unka or the Elemental>?
Thats funny. I wanted Little Dragon Sea which is not the option.
Unka first please... ;-)
Sea dragon is ready I'm just waiting to Unity approves the last update I made for the Animal Control
Please add Color shader for Skin in Little Dragon Sea if Possible.
but that looks TOTALLY normal .. (wait .. been watching too much Bubble Guppies with my kids)
Wanted to say Hi to everyone.. and especially thanks to Malbers for such amazing work!!
I have all 3 Little Dragons sets and the Elemental Dragon! Love them all!!
(will also get the horse animset when I start my next game)
One or two questions that I'm not sure I saw here yet ..
I know you can scale the dragons initially, but is it (relatively) easy to (proportionally) scale them in-game? as in .. grow a bit each experience level?
Also looking to have player customization at character selection time.. like color and styles. Is that something that could be done without a lot of coding?
I've just started prototyping with them, so haven't been able to dig too much into the workings yet.
(sorry if these have been answered or documented somewhere.. a link or something would be nice )
Thanks in advance for any assistance .. and keep up the great work!!
Hi,lovely dragon,I want to use these in my AR program,but i don't want to use gravity and any mass with it or it will fall down ,my question is how to completely disable the gravity and mass ? thank you!
Hi there! which one of the Dragons are you using?
You can create a script to scale the Root Game Object up or down..
But if you like you can wait until the new update is up... I create a script to smoothly blend between Scaled Bones and Blend shapes presets:
Something like this:
To change colors you can use the Material changer Script:
Hope this helps
Yes I can wait for the update... still prototyping so lots of time. Thank you!
Will look into material changer. Sounds like that will do what I need.. thank you!
I am use the "Unity3d Unka the Dragon 2.4"，I can cancel the Gravity and mass at the Editor but it checked on again when in runing model. I want to cancel it completely ,Thank you !
The old version everytime the dragon changes to Ground.. the inside code changes the Gravity back.
But now I highly recommend using the new version of unka which is already Up ... and the gravity is set to false by default
I am trying to use the prefabs for Unka the Dragon 3.0, and there are at least two missing scripts on each of the prefabs. These prefabs are located in "Assets/Malbers Animations/Dragons/4 - Unka the Dragon/Prefabs".
The Unka Poly Art gameObject used in the scene
"Assets/Malbers Animations/Dragons/4 - Unka the Dragon/1 - Unka Animal Controller/1 - Demos/5 - Unka Callbacks"
doesn't have any missing scripts, but has more than 2 scripts than the prefabs that are missing scripts.
I have installed the Animal Controller Version 1.03b. I am using Unka the Dragon version 3.0a.
I was able to find prefabs without missing scripts at:
"Assets/Malibers Animations/Dragons/4 - Unka the Dragon/1 - Unka Animal Controller/3 - Prefabs"
Yeah I know that was a problem I found too
That is why I have updated again but with the sample scenes on a Rar File..
Just a recommendation ... install first the Animal Controller and next the other assets..
Wanted to see Irval in the Clouds
I'm checking Unka on the asset store and some pictures have a younger dragon. Is that younger one included on the asset?