Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Malbers Dragons (Closed)

Discussion in 'Assets and Asset Store' started by Malbers, Jun 20, 2016.

  1. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    Black.jpg Brown.jpg Gold.jpg Green.jpg
     
    Rowlan likes this.
  2. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
  3. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    Finally on Sketchfab :)
     
    ConAim and Rowlan like this.
  4. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
  5. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
  6. bran76765

    bran76765

    Joined:
    Jul 14, 2018
    Posts:
    26
    Hey Malber. Probably a bit of a noob question but I'm wondering if it's possible to just be able to open up the mouth through the script? I took out the Attack2 and Shift so I can't use either of those but if there's some way to set that on the animator alone that'd be great lol.
     
  7. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    irval 03.jpg
    irval 04.jpg
    irval 01.jpg
    irval 02.jpg
    Most awesome Asset, great job Malbers!
     
    Malbers likes this.
  8. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    Some more :)

    irval 06.jpg
    irval 05.jpg
    irval 12.jpg
    15.jpg
     
    Malbers likes this.
  9. R1PFake

    R1PFake

    Joined:
    Aug 7, 2015
    Posts:
    533
    I remember a long time ago I asked if you could make a wyvern asset, the wait was worth it, the result is amazing!
     
  10. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    seikida and Malbers like this.
  11. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    The texture variations are awesome. It works also with Meadow Environment

    irval 07.jpg
    irval 08.jpg
    irval 10.jpg

    Gotta try ice next
     
    seikida and Malbers like this.
  12. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    seikida, lorenzodom and Malbers like this.
  13. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    No, they are gone. I noticed it an hour ago. Looks like a bug on the asset store.
     
  14. ferretnt

    ferretnt

    Joined:
    Apr 10, 2012
    Posts:
    412
    Also gone are many of Malibers' other assets, including all of the Poly Art animals. Very sad.

    FWIW you can still buy many of his assets on Sketchfab.
     
  15. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    Actually it seems like all of the Malbers assets that got updated on 20th January 2019 got deprecated.
     
  16. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    It was a mistake on the last submissions.... an added by accident an unwanted file on the Upload.
    Please apologies for the inconveniences All assets will be restored today.
     
    schmosef and Rowlan like this.
  17. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    @Rowlan Thank you so much for those images they are stunning!!!!! I love them
     
    Rowlan likes this.
  18. recon0303

    recon0303

    Joined:
    Apr 20, 2014
    Posts:
    1,634

    The models look great Malbers! but I would change some of the textures. they blend in a lot of back grounds in known assets. Like the one Rowlan is posting. I would suggest to add different texture variance and balance. Maybe add some translucency in some of the wings of some of it. and more contrast in the over all texture. regardless damn nice model/ Nice work though.:)
     
    Malbers likes this.
  19. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
  20. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    Animated is always better :D

     
    Malbers and lorenzodom like this.
  21. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    I purchased some speedtree v8 and had to try in standard render pipeline:)

    1.jpg
    2.jpg
    3.jpg
     
    Malbers likes this.
  22. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    Animated is better :D

     
    WoodenDragon and Malbers like this.
  23. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    It's just a different texture, that comes with Irval. I didn't do anything special. Do keep in mind though that PostProcessing also has a certain effect, also which Render Pipeline you use.
     
  24. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    Yes, it's the concrete texture. Using the Standard Unity Pipeline. No special materials. Just the postprocessing in the attachment.

    pp.png
     
    Last edited: Jan 26, 2019
  25. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    Just checked out some more of the animations, in this case swimming and diving. Superb like the others, very impressive work @Malbers :)

     
    Malbers likes this.
  26. tahir_ali

    tahir_ali

    Joined:
    Jan 6, 2018
    Posts:
    119
    Plz Help!
    How to double Jump?
    Using Litlle Dragon Sea
     
    Malbers likes this.
  27. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    I forgot to update the animator for the double Jump.. my bad :)

    Here you go'
     

    Attached Files:

  28. DarkPlayDev

    DarkPlayDev

    Joined:
    Apr 24, 2014
    Posts:
    3
    Hi! Can you please help me to set up this dragon? I want him to smoothly fly from point to point, but instead he is standing up on invisible (and unexisting) obstacles, jumping on it etc... What can I do to fix this behaviour?

     
  29. tahir_ali

    tahir_ali

    Joined:
    Jan 6, 2018
    Posts:
    119
    It worked thanks.
    I want few other things too. Please help!
    1. It should not use 2nd jump on hold. It should be used on tap again only.
    2. it should glide on holding Jump.

    just tell me how I can do this. I will do it my self. Thanks.
     
  30. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    You can disable the Land parameter on the Fly Group (Animal Script) Try That and let me know
     
  31. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    You can Change the Jump Row on the Malbers Input Script to Down instead of Press that will avoid Holding the Jump
    or you can disable Jump Press on the Animal Script too.
    Now that is more complicated... I need to think of a way of doing that without changing any code.
     
    Lars-Steenhoff likes this.
  32. tahir_ali

    tahir_ali

    Joined:
    Jan 6, 2018
    Posts:
    119
    It works but misses a lot. Does not work every time. Feels unresponsive. Any Help will be appreciated.
     
    Last edited: Feb 2, 2019
  33. DarkPlayDev

    DarkPlayDev

    Joined:
    Apr 24, 2014
    Posts:
    3
    Can you give me another advice? Because this is not helping.
     
  34. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    Winter is here :D

    ice 01.jpg
    ice 03.jpg
     
    Malbers and lorenzodom like this.
  35. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    haha, awesome. the hap animations have a petting animation. now my dragon rider is petting the wyvern :D

    also, dragon riding is like riding a bike. and don't believe what everyone tells you. size does matter :D

    rider.jpg
     
    Last edited: Feb 5, 2019
    lorenzodom likes this.
  36. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    Apologies for the image spam, but this is so awesome :eek:

    flight.jpg
     
    transat and lorenzodom like this.
  37. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    I see that only happens with the Jump in place animation... that is transitioning to the Jump in place End
    Can you make an example of that issue on an empty scene without the environment to see if the problem persist?
     
  38. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    Hi guys.... Lately I have being a bit slow with the support... here's why:
    Since the Assets have gain some popularity the
    Request for support has increased exponentially..
    Mainly Because I'm now on Unity, Unreal, Sketchfab, CGTrader and CubeBrush...
    Request come from all places, Store Forums, Youtube comments, Email, Facebook Page, Twitter, Unity Connect...
    Some Request are easy and I usually have the answer. But others require more time to finish.
    On top of that I being having some Personal problems that requires my full attention. and lastly I'm working on new assets too... I need to keep the engine working ;)


    I have all the Request, on my Keep Page, they are not forgotten.
    upload_2019-2-5_9-51-27.png

    I ask sincerely for your patience if I haven't solve your issue.

    Regards Malbers
     
    lorenzodom, Weblox and Rowlan like this.
  39. tahir_ali

    tahir_ali

    Joined:
    Jan 6, 2018
    Posts:
    119
    A little help please.
    in latest update changelog you mentioned that speed will not reset after landing. But I am getting this issue of resetting speed.
    Using Little Dragon Sea.
     
  40. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    Crosspost from the Vegetation Studio Pro thread. Simply because Malbers put so much love into the wiggling tail of Irval :)

     
    lorenzodom likes this.
  41. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    Stomping the Wheat :)

     
    lorenzodom likes this.
  42. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    Here is in the Code the Restore for the GroundSpeed:
    upload_2019-2-12_21-30-22.png
    Once the Fly is True I store the GroundSpeed on the variable LastGroundSpeed..
    Once Fly is off the ground Speed is restored once again
     
    tahir_ali likes this.
  43. tahir_ali

    tahir_ali

    Joined:
    Jan 6, 2018
    Posts:
    119
    Need little help!
    How can I fix Dragon walking in air for a second when running of an edge then drop?
     
    Last edited: Feb 27, 2019
  44. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,199
    Works very good with Lux Water :D

     
    Malbers and lorenzodom like this.
  45. tahir_ali

    tahir_ali

    Joined:
    Jan 6, 2018
    Posts:
    119
    Admin plz help. its so annoying plz help.
     
  46. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    you can change the animation of the Fall from edge State and change it to Run:
    Here:
    upload_2019-3-1_10-56-15.png
     
  47. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    Rowlan and Weblox like this.
  48. tahir_ali

    tahir_ali

    Joined:
    Jan 6, 2018
    Posts:
    119
    Thanks problem Solved
     
    Malbers likes this.
  49. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
  50. Acissathar

    Acissathar

    Joined:
    Jun 24, 2011
    Posts:
    677
    Absolutely love how you do the 3 styles for each one.
     
    Malbers likes this.