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Malbers Dragons (Closed)

Discussion in 'Assets and Asset Store' started by Malbers, Jun 20, 2016.

  1. ScourgeGames

    ScourgeGames

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    I am using 2017.4. It seems that 2017.1+ are pretty stable now. Finally.
     
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  2. Gabriel_SG

    Gabriel_SG

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    There is a HD Rabbit coming to the store soon... waiting for it to be approved. :)
    Not sure what the price is for that... but I know it's a bit higher than the polyart rabbit.
     
  3. Rowlan

    Rowlan

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    HAP + Unka + HAP's Cowboys animations applied to custom model = :)

    character.jpg
    character-ride.jpg
     
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  4. Rowlan

    Rowlan

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  5. ScourgeGames

    ScourgeGames

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  6. Malbers

    Malbers

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    yeap that one...

    Just a clarification..

    Realistic animals are really hard to make ... at least for me... and since the competition with the quality similar to mine is selling his animals on $140 dollars, each animals, with less features.. I believe is a fair price what I'm asking for...
    since also the Realistic Rabbit includes the Poly art version.... with all the features..
     
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  7. neoshaman

    neoshaman

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    @Rowlan if you find a way to add collision with grass and tree (and the dragon's wind) please tell me so I can update my list of stuff to look at lol
     
  8. ScourgeGames

    ScourgeGames

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    It definitely looks excellent. I can tell it isn't an easy thing to do and takes a lot of time.
     
  9. Rowlan

    Rowlan

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    Collision and touch bending are totally possible. I just didn't add that yet, only had a few hours of spare time. But let's not make this off-topic, so please drop by in the Vegetation Studio thread, I'm sure @LennartJohansen is glad to help there.
     
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  10. Malbers

    Malbers

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    Damm! Rowlan ... I'm in love with your videos!!!! It blinds me with such awesomeness!! :p:p:p
     
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  11. Malbers

    Malbers

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    @Rowlan this is the Young Elemental Dragon :)


    23336256_1471281482937634_546750793_o.jpg 23730538_1481487431917039_1264102294_o.jpg 23732557_1481487325250383_451209456_o.jpg 28235823_1570769296322185_1926130678_n.png 28381828_1570767089655739_1346455554_n.png
    This will be like an Elemental Dragon... ICE, Rock, Lava, Crystal, :)
     
    Last edited: May 30, 2018
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  12. Rowlan

    Rowlan

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    :eek: magic! very beautiful creature, must have! :D i like the idea of it not having wings optionally. is that intended?
     
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  13. Malbers

    Malbers

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    Yes!. wings will be Optional :)
     
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  14. joaotitodemorais

    joaotitodemorais

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    Learned my lesson when it comes to the asset store newsletter, I totally missed the sales, hating myself a little u.u Oh well, at least now I'm subscribed
     
  15. Malbers

    Malbers

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    Damn!! you need to follow all the social networks from unity... that way you wont miss it anymore :)
     
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  16. ScourgeGames

    ScourgeGames

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    Dang that's nice. Will this be a separate asset, or part the existing dragons?
     
  17. ScourgeGames

    ScourgeGames

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    Very nice!
     
  18. Malbers

    Malbers

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    Separated :) New animations new stuff
     
  19. _OK_

    _OK_

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    is it possible to reupload the pics of young elemental dragon stated above I don't see anything thanks
     
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  20. Malbers

    Malbers

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    I have fixed the Post :)
     
  21. uni7y

    uni7y

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    pre-sale question:
    will the integration in Invector (Third Person Controller - Melee Combat Template) work the same like the HAP asset does?

    Thanks!
     
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  22. Malbers

    Malbers

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    Yes it will.... all my assets use the same scripts.... so everything that is compatible with HAP is compatible with all the others :)
     
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  23. uni7y

    uni7y

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    Great!!
     
  24. Blendend

    Blendend

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    I want to make a 3rd person camera controller such that the camera is moving with the dragon and rotates when the dragon rotates while the camera keeps looking at the dragon. This only works when the dragon stands or is moving forward. But when the dragon is moving and rotating at the same time the camera is not rotating smoothly it is jittering strongly in a sence that it is over rotanging very fast then rotating back and again over rotating very fast.
    When I use a cube and a very simple character controller script the camera is working fine. Do you have any ideas? (I already tried Update, FixedUpdate, LateUpdate, attached the camera to the dragon, copying position maually, constantly rotating the camera around the player and even then got that weird behavior when the dragons rotation is not even used)
     
  25. Malbers

    Malbers

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    Did you parent the camera to the Dragon??? because if you did that ... then is not the recommended way to do it... you should have your Camera controller as a separated system...

    if you didn't parent the camera system to the character then is super weird behaviour...

    The camera system I provide is just the simple standard camera rig from the standard assets ... nothing fancy...
    I also have try the all the animals with cinemachine and other camera systems on the assetstore and it works great too... so I don't know what should be causing that behaviour sorry :(
     
  26. BlackManatee

    BlackManatee

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    Hi! I'm a doctor and game developer, and I've *VERY* impressed with your work! My latest games have been focused on diabetes, especially my current project: "Diabetes Dragon-Races" (more info at http://www.dragonraces.com).

    I created the main character (Jett, a racing dragon) myself, but I'm changing the game art, a lot. The new format will be a series - focused on "BioMech" versions of people and animals.

    I've sent you a more detailed query via your FaceBook page, so I'll just summarize my question here:

    I've bought the Mouse model (and I love it!), and I'm trying to basically replace the Mouse mesh with my own version. I work in Blender, and I'm able to import your FBX versions correctly, but they have slight rotation/position errors when I pull them into your hierarchy and try to apply your armature.

    Because my new dragon is "mechanical," the new mesh is a lot simpler. I could break it into parts and add them bone-by-bone in Unity, but that's very inefficient and slow.

    Could I pay you to save a Blender-formatted version of the Mouse, or just the armature/skeleton, in a way that would let me import it (and my model) back into Unity correctly? That way, I'd be able to plug directly into your animation set and scripts very quickly.

    I have no need to change the armature or bones! Any animation changes I do would be in Unity.

    If you do contract work, I'd love to talk about hiring you to help with the dragon-animations directly, of course - please let me know and we can talk about prices.

    If there isn't an easy way, I'll just try using vertex groups in Blender, and parenting the mesh to your armature. And if that doesn't work, I'll have to build the model in pieces and attach it bone-by-bone :-(

    Please let me know if you're able to help me add my own mesh to the Mouse -- and also, let me know if you'd be interested in doing some (paid) work as a contractor.

    Thank you very much for listening, and for your wonderful modeling/animation work!

    ~~Bill Pomidor, MD
    (BlackManatee@gmail.com)
     
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  27. Malbers

    Malbers

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    First thanks Bill for the purchase ....

    Unfortunately I have 0 knowledge of Blender..... so I couldn't assist you that way.

    What I can do is to send you some other types of formats like DAE or 3Ds to seee if those work on blender...

    Thanks for the offer, I really appreciate it, but unfortunately I'm not available...
    I'm already working on several projects at the same time besides the assets.

    If you like lets keep the conversation on Facebook :) that way I will use just one way to help you :)
     
  28. BlackManatee

    BlackManatee

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    Thanks for all the help! I've gone ahead and created a MalberS/FBX tutorial for using Blender to edit MalberS meshes without breaking the animations. I'll upload it asap and send you a copy/link. Hopefully it'll save some folks a bit of time...
     
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  29. Rowlan

    Rowlan

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    That's awesome. I'm looking forward to it :) Did you also figure out how to deal with the eyes?
     
  30. _OK_

    _OK_

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    hey i'm just editing the dragon and i cant for the life of me figure out where the nostril scaling is happening. can u please tell me where in the scripts the nostril is scaled? thanks a lot
     
  31. _OK_

    _OK_

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    in reference to what BlackManatee is trying to do, i tried many ways to get my model to play nice with the unka animations but it just would not work. i decided to reskin unka and i modified the mesh a little around the head and copied the weight from bones using blender. just be aware this does break blendshapes but hey are quite easy to redo.

    This is the toon mesh with some modifications around the head.

     
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  32. sewerstyle

    sewerstyle

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    Hello.

    Wing textures became broken with Unity 2018, I suppose it could be related to Substance support in new Unity.
    How it could be fixed?
     
  33. sewerstyle

    sewerstyle

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    Is it possible to get normal textures instead of substance, or somehow get baked substance to normal .png files?
     
  34. Rowlan

    Rowlan

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    The guys at Unity are most awesome. Today they released Book of the Dead: Environment and of course I had to see how it looks with Unka :D

    unka 03.jpg
    unka 02.jpg
    unka 01.jpg
    unka 04.jpg
    unka 05.jpg

    The scenery that Unity provides for free is fantastic. Thank you very much Unity! :)
     
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  35. unity_CPd3OTDx3Dgb0Q

    unity_CPd3OTDx3Dgb0Q

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    HI!
    What should i do if i want dragon to always rotate with camera??
     
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  36. _OK_

    _OK_

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    just use mouse x as input instead of horizontal
     
  37. Malbers

    Malbers

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    OMG!!!!! I forgot to check this forum!!! The alerts were ignored :eek::eek::eek::eek:

    Sorry for not being here!

    The scale of the nostrils are on the Idle animation only :( no scripts there....


    I'm thinking yes... Substances are getting me in trouble in unity 2018 I think I will switch back to regular pngs... too much trouble with the substances ...
    I will make the a bunch for the next update.... and you can always change back to the substances if you like ;)
    Just enable on the Malbers Input Script . ... Camera Input.... that should do it ;)
     
  38. Malbers

    Malbers

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    Here's an update of the new ones coming soon!! 28235823_1570769296322185_1926130678_n.png 35701566_1687909601274820_3174726047224561664_n.jpg 35788253_1687928247939622_2760340451385933824_n.jpg 36362019_1706481682750945_5518968387641802752_n.jpg 36585535_1706214236111023_9102073458811994112_n.jpg
     
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  39. Malbers

    Malbers

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  40. Malbers

    Malbers

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    Almost Done!!!
    2 more styles and I'm ready to rig and animate!
    screenshot00000.jpg screenshot001.png screenshot002.jpg screenshot003.jpg
     
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  41. crimsonmortis

    crimsonmortis

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    Pleas release a bundle pack!!!! I am getting a nice collection of your work I do see an upgrade option on the riding system upgrade from what? Just grabbed your selector system my kids love it to switch between playing as foxes or little dragons and I love it cause all I had to do was drag and drop to get it going!!!
     
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  42. Deleted User

    Deleted User

    Guest

    Where can I disable the animations that play whenever I right click my mouse? I only want a breath fire animation to play instead of selecting between random animations.
     
  43. Malbers

    Malbers

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    On the Animator of all the dragons the Firebreath is enabled when Attack2 and Shift is true...
    so, to enable the Fireball with Left Click and Firebreath with Right Click you need to add a new Input to Malbers Input script:
    Firebreath set to Button: Press.
    and Add to the On Input Changed Event: 2 new listeners and add Animal.Attack2 and Animal.Shift.

    Just like the image:

    upload_2018-7-20_14-34-51.png
     
  44. Malbers

    Malbers

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    Jus one bundle planned :) the Forest pack.. when the raccoon is finished :)
     
  45. Lukeesta

    Lukeesta

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    Hey, I was thinking of replacing the dragons in my game with unkas.
    I did some small tweaks to the model to achieve the looks that I wanted and reimporting unka worked fine.
    But the rig has a little problem, in the fly animation and mostly in the fly with closed wings animation, the wings deform very oddly.
    I looked at the wing bones and I couldn't see any difference between the original and the reimported rig and it doesn't seem like there are bones to control the wing skin.
    So my question is if there is some magic that was used to get the wings working that I have to reapply or is this a importing/exporting error? I'll attach a picture of the wings to showcase the problem:
    Clipping.png
     
  46. Malbers

    Malbers

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    The problem is the Bones influences... it should be 4 and I believe is setted to 2 :)
    upload_2018-7-22_16-50-58.png
    upload_2018-7-22_16-51-41.png
     
  47. Lukeesta

    Lukeesta

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    Yeah that was it, it was set to auto. Thank you so much for helping I would've never found that out by myself!
    By the way the elemental dragon looks amazing, I can't wait to get my hands on it. Your art and animations are amazing keep up the good work :)
     
    Malbers likes this.
  48. MostHated

    MostHated

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    Anyone else out there still have the missing textures even though you had substance and everything first? I even deleted the asset from my project, deleted it from my asset cache, redownloaded from the store using 2018.2, reimported but its still like this. It is just the one Dragon though, the other two I believe were fine.

     
  49. Rowlan

    Rowlan

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    Same for me. It works once I hit the buttons of the Material Changer settings, but it's gone every time i load the scene again:

    mat.png

    Interestingly it's only with the Unka Realistic prefab, not with the Young or Fat.

    When I create a prefab out of the modified (material changer buttons pressed) normal Unka, it works on every scene load.
     
    Last edited: Jul 28, 2018
  50. MostHated

    MostHated

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    Realistic as well as Toon have the issue, but that is all.

     
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