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Malbers Animals-Creatures

Discussion in 'Assets and Asset Store' started by Malbers, Nov 12, 2016.

  1. RemusRain

    RemusRain

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    Hey, thanks for the quick answer! :) But it didn't work for me, I'm using the raccoon and the start index is already set to 3 which is also the top index. Is there any other way to make the character accelerate faster?
     
  2. DeidreReay

    DeidreReay

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    For your information the included HAP integration with Invector demo scene is broken....
     
  3. DeidreReay

    DeidreReay

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    Has anyone used HAP with sectr for world streaming before????
    We are having serious issues when floating point fix happens while mounted..
    Assuming because Players become child components of the Mounted animal when it happens...
    Hoping someone out here has found a solution to this issue..
    Thanks in advance
     
  4. ImporterAndExporter

    ImporterAndExporter

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    @Malbers I've been experiencing an issue with the wolf. Below is a gif showing the issue with a wolf from the scene "6 - Wolf AI sample brain."
    MalbersAnimalIssue.gif
    As you can see, when the player collides with the wolf the wolf gets sent flying upward. This happens specifically when the player collides with the wolf from behind. The player has a capsule collider and rigidbody attached, and is on the "Default" layer. If I switch the player to the "Animal" layer, I can't duplicate the launching. However, I am also sporadically experiencing this issue when the wolf is chasing the player around a level. It's a lot harder to reliably duplicate and record (hence the gif showing the player triggering it), but I believe it is the same issue, with the cause being the wolf colliding with the terrain in a weird way. I can't get around it by changing the terrain to the "Animal" layer, so is there some setting that I need to change on the MAnimal component so this doesn't happen anymore, or is it just a bug?
     

    Attached Files:

  5. Malbers

    Malbers

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    yes you can increase the values on the Animator;
    by default is 1 but using greater values you will get faster animations:
    upload_2020-6-1_23-43-21.png


    Yes, found an Issue with the References on the Character Missing here, set all the references back and it will work again:
    upload_2020-6-1_23-50-33.png

    Hi there my friend for Horse Animset Pro related stuff I think you will find more help here in this Thread :)

    But you can also use this option to Not use the Parent version of the Mount:
    upload_2020-6-1_23-52-36.png

    In my case I havent use the world streaming before sorry.
     
  6. SuperNewbee

    SuperNewbee

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    Does anybody know if it is possible to fly the realistic raven in a forwards and downwards direction without using the divebomb animation key (Q or C). I have a camera stuck as a child of the crow, so using the camera direction is not working.
     
  7. Malbers

    Malbers

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    Yes that will happen if you set your player to default and that is because the Wolf uses the Layer "Default" as Ground: here:
    upload_2020-6-1_23-54-38.png
    you can always use other layers for the ground, but remember changing all your "Terrain and Ground Layers" to your new layer.

    In the last version I uploaded to the store I fix the going Up to the air issue... are you using the last version?
     
  8. ImporterAndExporter

    ImporterAndExporter

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    I thought I was using the latest version... turns out I just hit "Update" and forgot to reimport... If for some reason it still doesn't work, I'll let you know.
     
  9. s9921316

    s9921316

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    @Malbers I've been experiencing an issue with the LDTiger Realistic AI Enemy. The state change to Death isn't work when LDTiger was flying and HP = 0 but is working at the moment of landing?

    I Paid LDTiger & Animal Controller 2 package. Could I have any operation steps to fix the issue? I hope the master can help. THX

    And "Queued" status mean somthing ?
     
    Last edited: Jun 7, 2020
  10. MaxKMadiath

    MaxKMadiath

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    @Malbers Any update on UCC Integration :)
     
  11. tgamorris76

    tgamorris76

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    And Game creator integration. Is it still in the works?
     
  12. SuperNewbee

    SuperNewbee

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    Does anybody know if it is possible to fly the realistic raven in a forwards and downwards direction without using the divebomb animation key (Q or C). I have a camera stuck as a child of the crow, so using the camera direction is not working.
     
  13. DeidreReay

    DeidreReay

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    Anyone using Invector HAP integration having trouble with defense weapons after integration??
    Trying to narrow down what has happened as we can no longer even equip defense weapons ....
     
  14. DeidreReay

    DeidreReay

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    Also the horse speed goes all weird while trying to equip a melee weapon... Man so many issues ..
     
  15. Malbers

    Malbers

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    Use this Parameter:
    upload_2020-6-7_20-46-1.png

    Hi there! I have updated the dragons and fix the Queue States on the Dragons... when a dragon is hit while is flying it goes to fall and then it goes to the Death animation. On one of the latest updates I broke the queue logic, but is already fixed...
    Tomorrow it should be Up the Animal Controller and Dragons Updates
     
  16. Malbers

    Malbers

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    Both integration are in progress.. I'm still modifying stuff on my side to make the integration more smooth, but every controller has is own magic :)
    I should have an update this week.
     
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  17. Malbers

    Malbers

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    I have made some changes on the Invector Integration... but it needs HAP 4.09a which it should be out tomorrow.

    1.1.7(AC) - 8 Jun 2020 (HAP 4.09a)
    • Modified: Using Delegates to Send Parameters to the Animator
    • Added: AnimalAnimatorSync (to Sync Animator Parameters of an Animal to another Animator)
    • Fixed: IMDamage Interface it was not using the Damage Modes.
    • Fixed: Attack Trigger was not working if the Trigger was in a different GameObject.
    • Modified: Trigger Proxy was using IngoreLayers (Changed to the Inverse <HitLayers> )
    • Fixed: Blend Shapes Editor, Blend Shapes Array Size overload.
    • Fixed: Queued States Logic. (Dragons dying in the air)
    • Modified: Death State is simpler :)
    <HAP>
    • Fixed: Horse Animator Jump exit transitions.
    • Fixed: Melee Weapons did not hit animals while the rider was on Foot (Invector Integration)
    • Added: Mount Dismount Elephant Animations
    • Fixed: Bow Inspector. Initial Bow Rotation wasn't being serialized.
     
    Last edited: Jun 8, 2020
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  18. DeidreReay

    DeidreReay

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    Thank you Malbers You the man !!
     
  19. Rowlan

    Rowlan

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    Exciting! :D
     
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  20. MaxKMadiath

    MaxKMadiath

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    Thank you
     
  21. warren-miller-maltd

    warren-miller-maltd

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    hi - is there any way to not use a sprint button but instead control the sprint using the movement joyapd Vertical input
    eg: 0 to 0.4f on Vertical is walk and any higher is sprinting?

    thanks!
    warren
     
  22. Malbers

    Malbers

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    Actually yes :) if you take a look to the Mobile Demo scene, you will see the Animal have the Speed set to 3 or 4 and if you drag the mobile controll it will walk, but if you move it completely it will run:

    You just need to set the Speed to the maximun Speed Modifier Index:
    And Set the Smooth Vertical [General Tab] to true
    upload_2020-6-8_11-13-58.png
    DOqOhskXK8.gif
     
  23. Malbers

    Malbers

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    This thingy is because of this thingy: :p:p:p
    upload_2020-6-8_11-25-9.png

    HAP 4.1 will have a lot of new goodies :)
     
  24. lndie

    lndie

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    Not sure if it's a Unity bug or AC issue but I can't see state settings for Forest Pack animals in the inspector. Works just fine for newly created state files. Anyone else has this issue? Using 2019.3.15f1
     
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  25. Malbers

    Malbers

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    I found that issue too with 2020.1a I'm trying to figure out why is happening that issue. :(
     
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  26. warren-miller-maltd

    warren-miller-maltd

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    brilliant. that works. thanks you very much
     
  27. Malbers

    Malbers

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  28. ganaware

    ganaware

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    Hi, I have a problem with Animal Controller 1.1.7:
    • "Color4x2S Emission.shader" is included in Poly Art: Racoon 3.02
    • "Color4x2S Emmision.shader" is included in Animal Controller 1.1.7
    • "Color4x2 Emission.shader" is included in "URPL_MalbersShaders.unitypackage" of Animal Controller 1.1.7
    They conflict with each other, because they have the same shader name: "Malbers/Color4x2 Emission" .
    Which is the right filename?
     
  29. Rowlan

    Rowlan

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  30. lndie

    lndie

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    Do you plan to release LP only version of undead horse like the Golem pack? I wish I had the Golem LP pack instead of the full one :(
     
  31. lndie

    lndie

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    Works fine on 2019.4
     
  32. Rowlan

    Rowlan

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    @Malbers How do you activate wings? Btw is this the proper thread for the asset or the HAP thread? I see it's an integration for HAP. Anyway, since you posted here, here's mine. Just tried it brievely after i purchased it to see how it looks like with the PBR Graveyard asset by NatureManufacture I was toying around this weekend:

    rider 11.jpg
    rider 4.jpg
    rider 2.jpg
    rider 1.jpg
     
    Last edited: Jun 9, 2020
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  33. Malbers

    Malbers

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    Yes! it has a low poly version too do not worry is coming soon to as a separated version :) SampleRecordingsimage_005.jpg
     
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  34. Malbers

    Malbers

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    hahah the wings are on the works... they are not out yet :)
     
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  35. Malbers

    Malbers

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    Just remove the Shader folder and re-import it back again ... that should solve the conflict issue
     
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  36. Rowlan

    Rowlan

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    @Malbers That knight definitely needs a broad sword and fighting animations. You added him, prepare for requests :D

    fire 4.jpg
    fire 1.jpg
    fire 5.jpg
    fire 7.jpg
     
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  37. Malbers

    Malbers

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  38. Rowlan

    Rowlan

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    I thought I'd combine them

    toxic fire 1.jpg
    toxic fire 7.jpg
    toxic fire 9.jpg
    toxic fire 11.jpg
     
  39. Rowlan

    Rowlan

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    Although not much different, the frozen one looks cool, literally :D

    ice 1.jpg
    ice 2.jpg
    ice 3.jpg
    ice 4.jpg

    I should try that all again in HDRP though.
     
    Last edited: Jun 11, 2020
  40. Rowlan

    Rowlan

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    Had to see if the Rider could mount Irval :D

    irval ice 3.jpg
    irval ice 2.jpg
    irval ice 1.jpg
     
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  41. Rowlan

    Rowlan

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    Please with Axe and Hammer as well :D
     
  42. Rowlan

    Rowlan

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    Apologies for the image spam, but I like that new asset. Had to give the Ice settings a proper ambiente :D

    frozen 3.jpg
    frozen 1.jpg
    frozen 5.jpg
    frozen 12.jpg
    frozen 14.jpg
     
  43. blaurain

    blaurain

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    I cannot wait for the low poly undead knight and the UCC integration, you're doin great! Love it!!
     
  44. Rowlan

    Rowlan

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    I thought I'd make a quick video instead of image spam :D

     
  45. Malbers

    Malbers

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    @Rowlan My god! that looks incredible!!!!

    Looove it!

    I have made a great progress with the UCC Integration here's what I have so far:
    The problem is that UCC controller is so complex that is a real pain trying to comprehend the code.


    The correct solution is to Integrate it without turning off the UCC controller..

    Turning it of works amazing but the camera does not work and it throws some errors.


    I sent the project to Justin (the creator) to see if he can find if he can help me find the correct answer.

    Achieving just the mounting logic I'll be extremely happy.
     
  46. Malbers

    Malbers

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  47. blaurain

    blaurain

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    Thanks for the update, it looks great so far! I know what you mean about comprehending the UCC code, that's how I've spent my last month

    By the way, your elephant asset is so impressive! I can't believe how realistic that looks
     
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  48. Fibonaccov

    Fibonaccov

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    Hi,

    Are the Knight and Wyvern mobile friendly to some degree? :) Couldn't find anything about it in the doc - were the low polys versions made for mobile or for low-polys art looking worlds?

    # of tris for Wyvern please?

    Thanks.
     
    Last edited: Jun 12, 2020
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  49. chimeforest

    chimeforest

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    I have a couple questions about the low poly rabbit.

    Do/Will they include Magic Tattoos like the other animals?
    I bought the asset and it comes with the magic materials under "Common/Materials & Textures" but I don't see how to activate it on the rabbit prefabs.​

    Is there an option for droopy eared bunnies?(https://en.wikipedia.org/wiki/Lop_rabbit)
    I'd really like it if this were an option. Perhaps as a blend shape? or something else?
    I found that I could use the "Color4x4" shader to change the color of the parts of the rabbit without having to make new image each time... however, if I do that, I loose the white speck in the eyes.. Is there a way to get that back using the shader?

    Thank you!
    Chimeforest
     
  50. MaxKMadiath

    MaxKMadiath

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    Is it possible to follow a player (Invector player) by a wolf using animal controller? I want animal to attack the enemy to help the player.
     
    Last edited: Jun 13, 2020