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Discussion in 'Assets and Asset Store' started by Malbers, Nov 12, 2016.
More Tutorials I got pretty good feeling that HAP 3 should be out this monday
Back to animating!
Hey @Malbers I just purchased the deer asset. First off: Amazing. The animations are incredible!
I am having some issues though and was hoping you could help me out.
1) I'm currently using ICE Creature Control and I'm having difficulty using it with the deer asset. I can get the forward movement and death scenarios to work ok, but my issues are with the turning animations and some of the animations for attacking. I can set Attack1, but then it just goes through all of the attack animations at once without finishing one first, unlike when Stand is checked, it will cycle through the idle animations one after another, same with lay down and sleep, it keeps cycling the animation instead of playing all the way through.
2) In the case you aren't familiar with ICE, maybe you can help me figure out how to achieve the behaviour I'm looking for, the deer would not be controlled by the player at all, so using the malberInput isn't really an option:
When the deer is fine, he randomly walks around, stopping to idle, lay down and eat when hungry.
The deer avoids certain objects like fires
When within a certain distance from the payer, he flees
When attacked, he attacks back
When damaged, he dies.
There will be a little more logic as well for attacking because I would like to get this working then include the wolf as a predator. This is all pretty well handled behaviour wise in ICE, but if you have a better solution I would love the help.
Hi there @darrennorthcott , first thanks so much for purchasing the Deer! amazing!!
you can try upgrade the Animal Script to this last one I posted earlier:
which solves the Attack problem using the new SetAttack();
2) I haven't try ICE creature control yet.. I don't own the asset.
I will write to the developer to see if we can exchange some assets so I can have ICE control and play around with it , and prepare all my animals for better compatibility with ICE C.
try checking the examples for the AI scene i prepared to see if it can help you some how and the AI script..
Thanks!, so one quick issue, I added the elk to my scene, and added the AI script, set the target, but the elk is not following it... any ideas?
Did you bake the navmesh? because if there's no nav mesh on it it wont move..
if you're using ICE control you can use instead: Animal.Move(Vector3)... being the Vector3 a direction.. not a position.
Awesome, thank you! Yeah navmesh wasn't baked.. The elk seems to reach my target, but then just circles it, instead of switching to standing and idling.
you need to increase then the Stopping distance on the Nav mesh Agent.. something like 1.8 or 2
Awesome, thank you!
I'm working on a supplemental AI for your deer, is there a place I can send you a sample scene?
write me to mail email: email@example.com
I am looking forward to seeing the coming work. I could actually really use a horse done in this style!
EDIT: I HAVE ONE FROM HAP... Thanks!
One Question,have the wolf pack root motions or in place motion for walk,run ?
All are Root motion, you can convert then to in place motion just un checking the root motion on the animator component
very cool i need root motions i will buy it next month thx for it
hello, may I ask you how can I trigger an attack (without player input), more for an AI to do a one time attack animation.
I tried setting Attack1 to true, but it will end up looping and keep triggering the attacking.
Please help me out, and nice Assets, they are fabulous!
Hi there Kenso!
try Updating the animal script for the ones on this post!
that way you can just call the method SetAttack()...
those where some improvements for using the animal script with AI
@Malbers , do you provide smooth shaded in addition to flat shaded for each of your packs? I'd buy them all if you provided a smooth shaded version too
It's just that the low poly flat shaded doesn't look as good as low poly smooth shaded for the project I am working on.
You can calculate the normals inside Unity and smooth the original model...(Set the angle to 180)
That's amazing, i didn't know that! I will change to the "smooth" version for all the animals
Are there any drawbacks with this method?
not that I know of... you can always revert the process
Would you be interested in making your deer assets where the rack is interchangeable? I'm making a hunting game and i would like to have different size rack(horns) for trophys. I'd be willing to pay more. Please let me know your thoughts.
Hi Malbers! I'm a huge fan of your work on the Poly Art animal series and I'm going to be purchasing them pretty soon. I wanted to use the models in the game I'm making. I've been wondering about the magic mode piece for the models. For the wolf I wanted to change the design of the magic mode to match more of the design I'm going for. Or at least change the pattern of it? I was wondering if that was possible. Thank you.
Hi @TheB00ba Thanks for showing interest on the PA animals
The magic tatoos are separated meshes from the original animal model...
so to create a new pattern you will need to import the fbx model to any 3D Soft the make your own pattern and transfer the skinning of the animal to the magic tatoos:
I use 3ds MAX and the fastest and easiest way to do that is with Skin Wrap.. and then convert that skin wrap to regular skin.
Here are the tutorials for it: on Max..
then you need to re-import the model back to unity.
(I know that maya and blender have an equivalent of the skin wrap of MAX)
hope that helps:
Thank you! This is much appreciated!
Hi where can I find the steps to properly ad all of your assets into a single project? Every time I try to import any of the Poly Art animals along with Horse Animset pro I get a bunch of missing scripts errors. I only tried on Unity 5.6.3 right now.
Thanks in advance for any help or hint.
Hi there alarden, thanks for using the animals
could you take a screen shoot on the errors so I can reproduce them on my side...?
Here you go. step 1 on a brand new Unity 5.6.3 project after importing Horse Animset Pro
step 2 after importing the PolyArt: Fox
Thanks.. I found the problem
the thing is the poly art animals scripts and HAP scripts are on different versions... (HAP has the latest version) if you import the horse, and after the horse you import any of the animals the animals will replace the newest version of the scripts for the old ones
Im waiting to publish the cougar this week to update all script of all animals and horse to the latest version but meanwhile you can fix it with this package:
thanks for the report
Thank you very much that did the trick! looking forward for the updates and new models and btw congratulations on the amazing update of the Ultimate selector
Thanks so much! I just had to add all I have learn in the past year
Thanks to that shout out I remembered I wanted to purchase that asset, and after seeing all the awesome changes and updates i picked it up immediately. Keep up the great work Malbers
thanks so much! @rahim, i still need to update the documentation of the selector but if you have any question please let me know
Love the animals. Is it possible to rag doll them? The death animations are nice but if they are running when they die it doesn't blend well.
you can ragdoll them, but you need to create them bone by bone...
with the release of the cougar I'm adding new Ai features, AI action zones, and Look At feature...
with the bear which is the next one I will add the ragdoll
Pending review guys!
My goodness what an incredible set of features! And not only that you're passing them on to all your other animal sets too. I'm not going to be popular by saying this, but you really should be charging more for all the amazing work you are doing!
Amazing looking assets you got here!
I was wondering how "mobile-friendly" these Poly Art Animals are. How's performance on Android/IOS devices?
the animals have a very low texture chart, like 128x64 pixels (and you can go lower than that), all animals are between 1k and 1.5k of polygons so they are pretty light...
as for the scripts I had some optimization issues with 100 animal on the scene due to the raycasting i make(I'm already working on that area)... but you can make your own controller if you want
So yes, they are very mobile friendly...
I have tested them on my galaxy s7 and a Zte medium range and they behave pretty smooth.
I have the latest Fox, Boar and Deer assets (published Sept 5th) and they all work great. I can't get HAP to compile though even with the July 14 set of code. Can you post a new set of code to update HAP to work with the latest animal releases? Thanks, totally awesome assets, by the way!
I have updated all animals horse included. (to the latest animal Script)
the updates must be posted by now.. but it seems to be rolling out slowly
All of the animals have been update except Horse Animation Pro. Might want to check on that.
I still still on pending review let's hope this Monday should be ready
Getting the errors provided on the image, what is wrong?
just remove the Scripting Define Symbol ,since is not being used
New members of the #Polyart family are live on @UnityAssetStore!
These are some of the highest quality animations on the store. Is there any plan to bring out high poly models for them too?
Yes!! that is a fact but it could take a while to get there
Soon I will be a full time publisher so that will accelerate the process a lot!!
If your poly animals and animations are anything to go by, the high poly ones will be some of the best available Keep it up, looking forward to the results.