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Malbers Animals-Creatures

Discussion in 'Assets and Asset Store' started by Malbers, Nov 12, 2016.

  1. Rowlan

    Rowlan

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    With the upcoming Savannah assets I hope we'll see an Indiana Jones / Safari type version of Steve as well :D
     
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  2. Malbers

    Malbers

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    You should use the Toon and Poly Art version of the Assets for Mobile.. the Realistic Versions are for High End devices

    Irval has this poly verts and triangles: (POLY ART)
    3dsmax_d7pghOea1H.png

    Realistic:
    3dsmax_oA1aFDF8BT.png
     
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  3. Malbers

    Malbers

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    They don't have magic tattoos yet, nor the Raccoons.. they are on my to do list

    You can add colliders and character joint to the ears to simulate that kind of effect :) Like a ragdoll but for the ears only.

    Yes! the problem is that the Rabbits UV are not ready for use the 4x4 shader yet :) that is also on my to do list , to prepare all the animals to use the custom amplify shader :)
     
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  4. Rowlan

    Rowlan

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    Did a quick test only due to lack of time, but I can already see that Castle Valley and the new African Elephants are a very powerful AAA combination. And that's only Standard Pipeline, can't wait to try HDRP :D

    elephant 0.jpg
    elephant 3.jpg
    elephant 7.jpg

    @Malbers I hope you don't mind that I copied your scene, but it looked so gorgeous and I had to try myself :)
     
    Last edited: Jun 14, 2020
  5. MaxKMadiath

    MaxKMadiath

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    any update on this question :)
     
  6. Malbers

    Malbers

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    Yes! of course! ;)

    Here's a Tiny Tutoria that it may help you!
    Same theory works with Invector


    And for Hurt Investors Enemies or Player:


    So to make the animals attack Invector you need to do some things:

    1- First to ALL the Attack Triggers Add the Object Damage Component from Invector
    Unity_hMrUqTjxEX.png

    make sure all the colliders on the Attack Triggers are disabled. (Otherwise if an Invector Character enters the Attack Triggers it will get damaged)

    2- Add to the Invector controller the Tag component with the Tag <Player>( OR Enemy if you want the wolf to attack the Enemies)

    Unity_5JjbPGQGfP.png

    Now on the Default AI State of the Wolf... change in ALL the Look Decisions,
    the Type from Animal Player to Tag. And Use "Player" or "Enemy" Tag
    Unity_LCgnIf4ET9.png
    The Decisions are: Look For Player, Is Player Near Me


    Unity_TgOkulpTLf.png
    Unity_Ahi3cNv0AT.png

    and that should be it :)

    The Wolf should Attack the Player
     
  7. Rowlan

    Rowlan

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    I'm totally in awe with those latest assets :eek:

    rider 1.jpg
    rider 2.jpg
     
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  8. Rowlan

    Rowlan

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    And the Elephants in HDRP. I'm pleased :)

    elephant 1.jpg
    elephant 2.jpg
    elephant 3.jpg
    elephant 4.jpg
     
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  9. ftejada

    ftejada

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  10. Malbers

    Malbers

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    Yea yeah! we need videos!!!!! hahah (with a water thingy some where so they can drink water ^^)
     
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  11. Rowlan

    Rowlan

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    Thanks, Malbers did an awesome job there. Video will definitely come because the pictures alone don't do the asset justice, the animations are excellent :)
     
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  12. ftejada

    ftejada

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    Drinking saltwater from Crest Ocean HDRP jejejeje!
     
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  13. Rowlan

    Rowlan

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    Malbers likes this.
  14. Dark-Muppeteer

    Dark-Muppeteer

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    Last edited: Jun 16, 2020
  15. Dark-Muppeteer

    Dark-Muppeteer

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  16. Malbers

    Malbers

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    This guys:
    Croco Green Light.jpg Croco3.jpg Rhino2.jpg

    Also Deer and Wolf will be getting the realistic version :)
     
  17. Fibonaccov

    Fibonaccov

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    Thank you for the details. Unfortunately, we can't use Poly Art in our game - I can try and optimize the higher polys one however.
     
  18. Rowlan

    Rowlan

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    Toyed around with the knight some more. Unholy Knight enters Holy Ground :D uhk 3.jpg
    uhk 2.jpg
    uhk 1.jpg

    Since I always keep getting asked what I use: In addition to Malbers Assets the scene is using NatureManufacture Graveyard, Fire Skeleton, Enviro Pro, Fire VFX from Unity's SpaceShip Demo.
     
    Last edited: Jun 16, 2020
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  19. Rowlan

    Rowlan

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    Here's a slow sightseeing ride :D

     
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  20. DeidreReay

    DeidreReay

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    Having a weird Issue and hopign someone else has ran into this . Using Invector and HAP everything works perfect (thanks malbers) We have since tried to take our invector character make a copy and drop into a new scene.
    Upon doing so we have no more movement at all. Have even tried to disable Hap components and still nothing. Anyone else ran into this?? ANyone else have any ideas what may be the issue?? Is there something that is created possibly going through all Hap integration steps in that scene that then need to be redone in a new scene?? Are we missing a clickable button that allows for multiple scenes?? THanks in advance
     
  21. MaxKMadiath

    MaxKMadiath

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    Using my Invector character how i can call horse? i added call mount on player
    upload_2020-6-18_12-53-33.png
    also below settings added to horse
    upload_2020-6-18_12-52-53.png

    and also getting below error.
    upload_2020-6-18_12-54-22.png

    Also Its possible to rotate horse as per mouse direction as per invector character move? :)
     
    Last edited: Jun 18, 2020
  22. Malbers

    Malbers

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    Loooove it !!! amazing as always!
     
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  23. MaxKMadiath

    MaxKMadiath

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    Thanks :) But how i can make damage to wolf. Also When i Touch animal my health will gat damage.
     
    Last edited: Jun 18, 2020
  24. AngelBeatsZzz

    AngelBeatsZzz

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    Hi Malbers, I have two questions.

    1. I found that the last update time of ‘Poly Art Animals Forest Set’ is ‘2020.3.23’. The DEMO inside does not have the ‘Pick Up’ example, and this example is available in the latest DEMO of ‘Animal Controller’. So I wonder if there is an upgrade document to help upgrade from the old version of DEMO to the new version of DEMO. After all, there may be more and more new features with the update of'Animal Controller'. If we know what example or feature are missing from the old DEMO, It will be very helpful.

    2. I am using ‘Behavior Designer’ to make animal AI. Everything is fine, but the swimming behavior on the water is difficult to achieve. Animals always walk on the land under water. I noticed that your AI can swim well in the water. I want to know if there is a method in ‘Animal Controller’ that I can use in ‘Behavior Designer’ to implement the function of making AI swim in the water?
     
  25. Malbers

    Malbers

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    To
    To call the horse you need to have it set it on the Stored Mount:
    upload_2020-6-18_11-6-52.png

    That way the Rider knows what horse to call.
    Add the Ai Animal Control (Enabled)
    upload_2020-6-18_11-14-15.png

    Add the Sounds to the Rider to call the horse:
    upload_2020-6-18_11-15-40.png

    Bake the Nav Mesh and that should be it
     
  26. Malbers

    Malbers

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    To hurt the Animals just use the component Attack Trigger...
    Add that to any Melee Weapon and it should hurt the animal.
    The Collider and the AttackTrigger should be disable when the weapon is not causing damage
     
  27. mandisaw

    mandisaw

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    Finally the Savannah animals are coming - the Elephants look amazing!! I am 110% certain I will want the complete Toon/LP set for my desert/Africa-set game, and probably the Realistic Crocodile. (The Forest animals are still waiting for me to get back to that project, but the AC is actively in-use :) )

    @Malbers Will there be any price-difference waiting for the entire set vs buying individually as they come out? I remember there was a list of planned/suggested animals months ago, but do you have an updated list of what will be in the Savannah set?
     
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  28. samuraislazy1

    samuraislazy1

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    Is There a digging animation like the fox animation?
     
  29. Rowlan

    Rowlan

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    In case anyone wants to see the Elephants animated in the scene that Malbers posted on facebook, I recreated it and made a video :)

     
  30. Rowlan

    Rowlan

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    A few more shots from yesterday's scene if you don't mind, i really like those assets :)

    ele 1.jpg
    ele 5.jpg
    ele 2.jpg
    ele 3.jpg
    ele 4.jpg
     
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  31. Rowlan

    Rowlan

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  32. MaxKMadiath

    MaxKMadiath

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    Thanks 1, But if I am too far from wolf still wolf is following me how i can control that.
    2, How i can destroy animals after death with a specific time is there any event for death so i can call the playmaker to destroy it.:)
    3, Is it possible to call a tiger dragon like how can call horse is there any trial version for dragon.
     
    Last edited: Jun 22, 2020
  33. RemusRain

    RemusRain

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    Hey @Malbers,

    I have two questions:
    1. My Raccoon is falling into the ground when jumping uphill. Any idea how this happens? It only happens the first 10-20 jumps or so and then it becomes normal. Please see here.
      .
    2. My Raccoon is accelerating super slow. In the video you can see the vertical speed changing very slowly. How can I cange the acceleration of the speed? Please see here:
      .
    Thank you,
    Remus
     
  34. Shannon847

    Shannon847

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    Ok, this is probably a really stupid question. But I have spent ages trying to work it out and can't. I've bought the forest pack but I cant work out how to set it up so that I can control the animals like the Lite wolf is set up. Is there a simple quick way to do this?
     
  35. SOSolacex

    SOSolacex

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    Hey! I was curious, would you ever create male & female centaurs, werewolves, griffins, manticores etc?
    Would love to see those at some point.
     
  36. Malbers

    Malbers

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    Hey guys I'm back
    I'm was a bit busy with a trip I'm preparing for next week to visit my family in another state :)
    is a 8H drive,I'm going away this monday... and I'll be back in a week.

    Yes when the set is complete it will be a small discount.. but it won't be anytime soon.

    Creating the whole set will require a huge amount of time, since I'm kind of working alone in this one and one animal requires about 1 to 2 months to make.

    yes!
    Ra1um56VcX.gif
     
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  37. Malbers

    Malbers

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    Are you using the Brain component?
    if you are you can use the Look Decision to check if the target the wolf is following is not inside the Look Radius and if is not then it will return to a patrol state or what it was doing before following the target.

    You can destroy animals using the Death state event:
    Inside an animal create an Empty GameObject:
    Weo9O8mr1p.gif
    to that gameObject add the Event Raiser.
    Add the UnityEvent Raiser.DestroyGameObject method to a new listener and add the Root of the Animal
    Add a delay of 5 seconds
    and Disable the UnityEvent Raiser script:
    uOD51Pk4Ds.gif

    Now on the State Panel of the Animal: add a new Enter Exit State Event and use the Death State:
    upload_2020-6-26_10-58-6.png

    Use the On Enter Event and add the New Game Object created to Enable the Event Raiser when the Animal enters the Death state:
    arnZFen5Fp.gif


    So when the Animal dies it will be destroyed after 5 seconds
    If the dragon is a Mountable Dragon, yes you can call it.. But that feature only works on the ground.
     
  38. Malbers

    Malbers

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    You can increase the Cliff Land Distance on the Jump Profiles (Jump State)
    upload_2020-6-26_11-19-43.png
    https://malbersanimations.gitbook.i...al-controller/states/jump#cliff-land-distance

    The speed is controller by the Speed Modifiers:

    Check this page:
    https://malbersanimations.gitbook.i...mponents/manimal-controller/speeds#l-position
    Set a Higher value to the Lerp of the Position and it should be more responsive:
     
  39. Malbers

    Malbers

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    Hi there!

    Inside the Pack there's a Integration Package with the Animal Controller. Unpack it and that's it :)

    upload_2020-6-26_11-31-13.png
     
  40. Malbers

    Malbers

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    Those are amazing request!
    for the Monsters... next up in line are the Rock, Crystal golems :)
     
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  41. Rowlan

    Rowlan

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    First swimming tests swim 1.jpg
    swim 3.jpg
    swim 4.jpg
    swim 5.jpg

    Using Lux Water for the lake and Wet Stuff to have the Elephant appear wet
     
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  42. Rowlan

    Rowlan

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    Here's animated :)

     
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  43. SOSolacex

    SOSolacex

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    Glad you like the request! Would love if the centaurs had some variety in regards to hairstyles etc if that'd be possible. I've been hoping for some assets to start making a polygon centaur town for a long time. :D
     
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  44. MaxKMadiath

    MaxKMadiath

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    If i jump a higher level on horse when i get down from horse the life of the player will reduce. Please watch life when i dismount horse.
    Please help

    Thanks
     
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  45. Malbers

    Malbers

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    Apologies for the late reply, I'm on a road trip and I won't be back until next wednesday .

    But I solve the problem :)
    here's the fix:

    It was the Fall Damage... (I disabled it when is mounting and enabled it back when is dismounting)
     

    Attached Files:

    Last edited: Jul 3, 2020
  46. Malbers

    Malbers

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    I just got an update of Wolfy in its realistic version :) :D:D:D
    3dsmax_esvt2MA3Rj.jpg
     
  47. MaxKMadiath

    MaxKMadiath

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    Thanks a lot from your busy schedule. It worked.
     
  48. mathiagr

    mathiagr

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    Hi, I'm having some trouble with the AI feature. Even when I copied everything in the "AI Sample Brain" scene into a blank scene and the enemies won't move. How can that be, everything is identical to the demo scene, or am I missing something?

    upload_2020-7-5_11-19-4.png
     

    Attached Files:

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  49. Malbers

    Malbers

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    Hi Mathias!
    Maybe this tutorial can help you:
     
  50. R1PFake

    R1PFake

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    I have some questions about the Wyvern, is there any way to use the "TakeOff" animation(s) without chaning the Y position? I disabled root animation but the Y position still changes, I would like to change the Y position by code and not with the animation.

    And I noticed that some animations have animation events, I assume that you use them for your custom scripts, but I don't use you scripts, I use my own code and now they spam my log with animation exceptions because there is no event target, is there a easy way to remove all events of the animations or do I have to delete them manually...?