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Making virtual worlds with sketchup Intro to Shaders

Discussion in 'Community Learning & Teaching' started by Zante, Aug 28, 2009.

  1. Zante

    Zante

    Joined:
    Mar 29, 2008
    Posts:
    429
    This is the first in a series of tutorials I am writing, detailing the workflow of creating geometry and lightmapping all from within sketchup.

    http://tinyurl.com/mkao6p


    Edit: I've just finished writing up an introduction to shaders. You can find it at the following url:

    http://tinyurl.com/mbl33v
     
  2. janoonk

    janoonk

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    Dec 3, 2008
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    Thanks alot. Maybe in the future even video tutorials?
     
  3. Zante

    Zante

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    I think that's a good idea. I just started writing without realising how much it would end up being. I just kept going, but definitely, videos are the way forward.
     
  4. janoonk

    janoonk

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    Dec 3, 2008
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    Some tips: use Camtasio Studio (not free;30day free trial) and use big fonts for the Unity scripts (if any). Change font size preferences in your code editor.
     
  5. mrswebb

    mrswebb

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    Aug 16, 2009
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    Nice tutorial. I am a sketchup user as well, trying to get up the the pro level so I can export fbx files. With respect to the lighting, have you ever heard of a program called cheetah 3d. I am looking into that as a way to animate and render sketch up models.
     
  6. Zante

    Zante

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    Thanks :]

    Yes, I've heard of it but, admittedly, not looked into it. My main concern is real-time 3D and coming up with quick work flows. I'm thinking about writing up a fast way to deal with lightmapping in 3d studio max, but with the plan to have an integrated max pipeline inside unity, it might end up being redundant.

    It looks like the next one might end up being a shader tutorial.
     
  7. Arahnea

    Arahnea

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    Aug 31, 2009
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    I really like your tutorial! But am I correct that you state that I only have to buy lightup to export my scenes to unity and save myself the big bucks that a SU pro versions costs?
     
  8. Zante

    Zante

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    Mar 29, 2008
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    This would seem to be the case. If you want to hear it from Adam's mouth (the creator of light-up), you can post on his forums at www.light-up.co.uk

    I use sketchup pro, amongst other things. I haven't tried only with the free version of sketchup though I hear it works.
     
  9. RHD

    RHD

    Joined:
    Mar 30, 2009
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    719
    I've been using SketchUp/LightUp to export to Unity and it works fine. The .fbx exporter in LightUp is way better than the one that comes with SketchUp. You can also use LightUp as a stand alone renderer in SketchUp and it does reflections and things.

    Download the demo and have a go.
     
  10. oaklandjosh

    oaklandjosh

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    Dec 1, 2009
    Posts:
    13
    nice intro shader tutorial. videos are nice but written tutorials are great too.