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Question Making Unity Netcode and First Person Controller -asset work together on Client

Discussion in 'Multiplayer' started by herra_lehtiniemi, May 5, 2022.

  1. herra_lehtiniemi


    Feb 12, 2017
    I'm using the standard FPC-asset from Unity StandardAssets-package. I'm spawning local player and remote player from the same prefab using the FPC. For local player I enable First Person Controller and CharacterController and for remote player I disable them. The player object has NetworkObject and NetworkTransform. When I move the object on Host, it works fine, but when I move the object on Client, it tries to move, but NetworkTransform-script locks the movement. In other works - how can I control a spawned character with FPC-script? Does FPC try to move the character in a wrong way somehow, does Netcode expect direct transform manipulation?