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Question Making the keyframes constant deforms the whole mesh

Discussion in 'Animation' started by rotemnin248, Dec 28, 2023.

  1. rotemnin248

    rotemnin248

    Joined:
    Dec 13, 2023
    Posts:
    2
    Hey everyone
    I animated a fast movement in Maya, and when I import it to Unity it interpolate between those frames and ruin the whole animation, I want to make those keyframes constant, so it won't interpolate between them but when I do it, it deforms the whole mesh.
    does anybody know why?
    Thanks in advance!
    pictures: