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Question Making statues from rigged characters

Discussion in 'Animation' started by Meishin, Oct 10, 2020.

  1. Meishin

    Meishin

    Joined:
    Apr 12, 2019
    Posts:
    26
    Heyo !

    I'm very bad at 3D Modelling so i thought i could make statues from existing rigged characters (i.e. after applying a custom pose). However then i need to keep an animator and it's basically a performance waste since .. it's a static statue with a rigged avatar.

    Anyone know how i could end up with a static non rigged model in the defined pose ?
    Same question using UMA 2 ? :D

    Thanks in advance!
     
  2. TimmyTheTerrible

    TimmyTheTerrible

    Joined:
    Feb 18, 2017
    Posts:
    186
    Import the model into blender, pose it with its skeleton, then click apply modifiers and delete the bones. Then export the posed mesh. That's what I do anyway.
     
    BrandyStarbrite and Meishin like this.
  3. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    Yep. Then UV unwrap the model, and then put a concrete or stoney texture pattern on the model, or a texture with some cracks in it, and you have a cool looking statue.
     
  4. Meishin

    Meishin

    Joined:
    Apr 12, 2019
    Posts:
    26
    Thanks guys !