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Making objects appear on the Everyplay video, but not on screen while recording?

Discussion in 'Unity Everyplay' started by villeHelin, Sep 8, 2015.

  1. villeHelin

    villeHelin

    Joined:
    Mar 27, 2013
    Posts:
    40
    I know the trick about using EveryplayHudCamera, to mark e.g., GUI objects so that they are not recorded to the Everyplay video. But is there a way to make objects

    a) not appear on screen

    and

    b) still get recorded into the Everyplay video

    ? We'd like to add a little spice to the recorded Everyplay video, but don't currently know how to do that.


    Thanks! :)
     
  2. ullatussimo

    ullatussimo

    Unity Technologies

    Joined:
    Jun 16, 2015
    Posts:
    108
    Hello @villeHelin

    Unfortunately Everyplay does not support the functionality you are looking for at the moment.
    You could hide the objects you wish to be only seen on the video behind objects that you then hide from the video using the EveryplayHudCamera trick.

    Cheers,
    Simo
     
  3. villeHelin

    villeHelin

    Joined:
    Mar 27, 2013
    Posts:
    40
    Hi Simo!

    Hmm that's a good trick you suggest there, but unfortunately the extra magic spice is all over the screen, so to make this work we'd need to

    1. Render the scene normally at the bottom, let's say at z = -1
    2. Render the extra magic at z = 0
    3. Render the scene again at z = 1 (the output of this pass will not be recorded by Everyplay)

    That should do it, but I don't know how to render all our stuff twice in Unity... I'll look into it.

    Thanks!
    Ville