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Making multiplayer games in Unity 2019.3

Discussion in 'Multiplayer' started by DripSta, Sep 30, 2020.

  1. DripSta

    DripSta

    Joined:
    Apr 20, 2020
    Posts:
    56
    Good day
    I recently installed unity 2019.3 and I was going to use it to develop a multiplayer game, however I saw that there is no network manager or network transform component or all the previous components that worked with uNet. I did some research on it and discovered that unity is moving away from using uNet and now their working on Connected Games.
    My question is, How are we now supposed to develop multiplayer games in unity 2019.3 seeing as Connected Games hasn't been released yet?
    Are we supposed to stick to the old versions of unity for now when making multiplayer games or do we have to perhaps install packages that will allow us to make multiplayer games in unity 2019.3?
    Thanks in advance for your help, it's greatly appreciated
     
  2. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,452
    The asset store and github have some alternatives
     
  3. DripSta

    DripSta

    Joined:
    Apr 20, 2020
    Posts:
    56
    Is the alternative a version of uNet that is compatible with Unity 2019.3?
    And may you please share a link or the name of the asset so that I can begin to look it up
     
  4. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
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    3,452
  5. DripSta

    DripSta

    Joined:
    Apr 20, 2020
    Posts:
    56
    Thank you so much
    I'll look into them
    Does this mean that unity 2019.3 currently has no capabilities of producing a muliplayer game using uNet or an alternative directly from unity until Connected Games has been released?
     
  6. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    There are 3rd party networking solutions available. But yes there is no fully supported networking solution from Unity themselves at this time.
     
  7. DripSta

    DripSta

    Joined:
    Apr 20, 2020
    Posts:
    56
    Alright, Thank you so much.
    I'll try the 3rd party networking solutions and if I'm not satisfied with them, then I'll just develop my games in unity 2018 for now, while awaiting Connected Games
    Thank you for the information, I great appreciate it