Trying to set up some custom hand models for Steam VR 2.0 but I can't seem to keep the hand rig intact. Any attempt results in some variation of this: https://imgur.com/YdJgaos https://imgur.com/ZKi6y0m The left hand is the default and the right hand is the result of taking the default right hand and importing it into blender. That alone seems to have messed up the right hand. I've tried countless export / import settings, rotating the hand in blender, and messing with the SteamVR_Behaviour_Skeleton script but have had no success. Is there something I'm missing?