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Making Cinemachine act like Zelda Breath of the wild Magnesis

Discussion in 'Cinemachine' started by yannickgervais88, Sep 22, 2020.

  1. yannickgervais88

    yannickgervais88

    Joined:
    Sep 8, 2020
    Posts:
    6
    Hi, I have looked at all cinemachine demo scene, tutorials and invested hours trying to replicate this behavior with a gameplay camera, but the focus of the free cam is always on player target and I can't make the cursor move around him while keeping the player in the frame.

    This is what I need cinemachine to do with the gameplay cam using free look. I have tried every imaginable ways without going into the code using only the exposed fields in the inspector, but nothing worked...

     
  2. Gregoryl

    Gregoryl

    Unity Technologies

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    Dec 22, 2016
    Posts:
    7,711
    Look at the AimingRig sample scene for an example of this kind of camera.
    You can also look at this demo:
     
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  3. BigGameCompany

    BigGameCompany

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    Sep 29, 2016
    Posts:
    112
    Hi the demo doesnt show us the full scripts....how do we get them? Do we need them or do we just set of the cinemachiens the same as this? If so, would have been usefull if they reacpped or screen shot the inspector so we could pause and copy.
     
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
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    7,711
    You can start with the Code in the AimingRig sample scene.
     
  5. yannickgervais88

    yannickgervais88

    Joined:
    Sep 8, 2020
    Posts:
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    I found this that explains a lot.
     
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