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Making character smooth animation movement (Like in soccer games)

Discussion in 'Animation' started by KTTdestroyer, Sep 4, 2014.

  1. KTTdestroyer

    KTTdestroyer

    Joined:
    Aug 31, 2014
    Posts:
    8
    Hello!

    I will try to keep this as short and to point as possible and easy to read. To note, I am quite new to Unity, my programming lang is C#.

    What I am working on: Isometric 3D RPG game, where player movement is controlled by mouse click.

    What I want to achive: The player character is to animate turning, moving and actions. Animations are different depending on character state (example: character is hurt, is tired, is on power ups etc). The actual movement is to be restricted by animation. If player clicks on area which is behind the controlled character, telling the character to move there, the actual movement is to wait for turning animation to complete etc.

    What is my question: What approach should be most efficent to achive my goals? Any tips, directions or tutorials would be great! Even a soccer game tutorial which talks about animation is fine :)

    Thanks in advance!