Search Unity

  1. Unity 2019.2 is now released.
    Dismiss Notice

Making character reusable and self-contained?

Discussion in 'Getting Started' started by tHE_uKER, Nov 10, 2019 at 11:35 PM.

  1. tHE_uKER

    tHE_uKER

    Joined:
    Oct 19, 2019
    Posts:
    16
    I created a character for a 2D game, and it's working good, but I'm having a hard time figuring out how I would go about creating a clone of it, say for a 2 player game.

    I see there's the "duplicate" context menu, but as it is, my character is currently a child of what's currently the only scene in my to-be game, and I get the feeling that it's not the right way to do it. I'd expect the character to be able to exist even if there was no scene defined in the game.

    Am I missing something here?

    Thanks in advance.
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    8,263
    Perhaps what you want is to make it a Prefab.
     
    tHE_uKER likes this.
  3. tHE_uKER

    tHE_uKER

    Joined:
    Oct 19, 2019
    Posts:
    16
    Yeah, I had a feeling that was going to be the answer.
    I've seen Prefabs mentioned but hadn't looked into it.
    I'll take a look.
    Thanks!
     
    JoeStrout likes this.