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Unity's version control component has been upgraded to Plastic SCM.

making changes to assets is very slow - a result of collab?

Discussion in 'Unity Collaborate' started by laurentlavigne, Jan 15, 2017.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    5,790
    I noticed that, beach ball of death when I clear the lightmap or do changes to texture assets, unusually slow. Is it collab checking asset change on the server in a blocking way?