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Making bloom only affect some GameObjects

Discussion in 'General Graphics' started by unity_R6B9ZH8FFkHgiQ, Nov 28, 2020.

  1. unity_R6B9ZH8FFkHgiQ

    unity_R6B9ZH8FFkHgiQ

    Joined:
    Dec 15, 2018
    Posts:
    6
    I'm using the Post-Processing stack from the URP for my 2D game. I want to know how to make only some GameObjects be affected by Bloom.