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Making an optimised concert crowd

Discussion in 'Physics' started by Zappppp, May 6, 2020.

  1. Zappppp

    Zappppp

    Joined:
    Dec 5, 2018
    Posts:
    9
    Hi!

    I'm making a phase in my game where there is a huge crowd (I tried something and got around 1500 people).
    Those people are nothing more than GameObjects with a SkinnedMeshRenderer, an Animator, a CapsuleCollider and a Rigidbody.
    The player will move across this crowd by pushing them around, so maybe they'll have a script attached to them.

    But as expected it was running very slowly... I heard of ECS but it may not be usable in this case.
    Does someone know a way of making a crowd like that so that it runs at 50 FPS or so please?