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Audio Making an Audio Only Game with Unity - Audio Mechanics

Discussion in 'Audio & Video' started by cooperh04, Oct 19, 2019.

  1. cooperh04

    cooperh04

    Joined:
    Nov 10, 2018
    Posts:
    1
    Hey guys and gals!

    I'm the lead dev of an audio only game, and it's an absolutely fascinating challenge. There have been a whole bunch of navigation problems to solve, and using the snapshot system as well as exposed parameters has been vital. I wrote a master's thesis on making the demo, and whilst I'm sure there'll be points you'll argue with, I think it might be useful for anyone who's putting audio-only mechanics in their game.

    The thesis is here- https://www.dropbox.com/s/reajx18ll...orlds and an Auditory Focus Mechanic.doc?dl=0

    The Kickstarter for the game has just launched, and from a psycho-acoustic perspective I think you'll find the demo pretty engaging, here's a link - https://www.kickstarter.com/projects/pitchblackgame/pitch-black-the-aaa-audio-game/

    Not trying to be a salesman, it's just something I wish I'd read before creating this project!

    All the best
    Harry

    P.S. if you fancy having an informal chat, please do add me on Facebook, I look talking about this stuff
    https://www.facebook.com/HarryJCooper