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Discussion Making alpha channel gradients into multiple directions

Discussion in '2D' started by dulap16, Aug 20, 2022.

  1. dulap16

    dulap16

    Joined:
    May 18, 2022
    Posts:
    7
    I have a bunch of 2D mesh objects, of different transparency values, and I would really like to have the transparency kind of gradually increase and decrease from one object to another.
    upload_2022-8-21_1-19-30.png This is what my game looks like.

    Is there any easy way to do it? Or should I try to make some kind of script that would color each pixel based on its position relative to these regions? Thank you !
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,801
    Sprites? What do you mean 2D mesh objects?