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Audio Making a reverb zone 'visible' in play?

Discussion in 'Audio & Video' started by lukesaudio, Dec 22, 2018.

  1. lukesaudio

    lukesaudio

    Joined:
    Sep 8, 2017
    Posts:
    4
    Hey folks,

    I'm making a project for university looking into reverb in video games. I'm trying to show outlines for 4 reverb zones in-game so there is both visual and auditory feedback to the player when they enter and leave a zone.
    Where should I be looking to add a colour to each zone? I feel like I should be adding a mesh to it and going from there but I'm an audio guy, not a Unity guy... whoops.

    Any advice would be awesome!

    Luke
     
  2. Alvarezmd90

    Alvarezmd90

    Joined:
    Jul 21, 2016
    Posts:
    151
    Well, you could turn on gizmos in game and draw a sphere. Since reverb zones are spherical too, you can check if the player is within distance and then change color of the gizmo.