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Making a Mixamo Char fall (giving it physics)

Discussion in 'Animation' started by Momimo, Dec 12, 2018.

  1. Momimo

    Momimo

    Joined:
    Dec 10, 2018
    Posts:
    2
    Hey guys,

    it might be super stupid question but i don´t know how to help myself...

    I want a character (i got from Mixamo) to idle...walk...fall (all scripted with the Animator controller) so it looks like she falls of a cliff in the final cut scene.. buuut when the animation is played she idles walks and than falls but has no movement in the y-axis while falling and it looks more like a crazy kungfu move.

    i tried with rigidbody and capusle collider but 'am not able to do it .__.

    i hope someone out there understands what i refer to and knows the answer
     
  2. Momimo

    Momimo

    Joined:
    Dec 10, 2018
    Posts:
    2
    okay found out how to fix it.... increased the gravity under the project settings and set the mass of the character to a 100 now works perfectly fine :D