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Making a mesh collider

Discussion in 'Physics' started by Shadowing, Apr 22, 2015.

  1. Shadowing

    Shadowing

    Joined:
    Jan 29, 2015
    Posts:
    1,648
    Hey guys Im having a issue with making a mesh collider

    When I create a new mesh collider I notice that it doesn't allow me to change the scale or rotation of the collider

    I made a separate mesh collider than the mesh of the model being used.

    I tried inserting the mesh into my scene and size it just how I want it and then save it as a prefab and then try using that prefab as the mesh for the collider but unity doesn't accept that.

    Anyone have any ideas on this thanks.