Hi! Me and a group of people are making a game for a school project. In this game we intend to have grappling hooks and wallrunning as a mechanic and we are unsure what type of controller would work best for these mechanics; a rigidbody controller or a character controller? I have a feeling that a rigidbody controller would work best for a grappling hook mechanic and a character controller controller would work best with wallrunning. But we can't combine the two, right? I am fairly new to Unity so I might be completely wrong though. We intend the grappling hook mechanic to work similarity to the pathfinder grappling hook from Apex Legends () and the wall running to be similar to the wallrunning ability that Lucio has in Overwatch (). Thoughts? Can you make wallrunning work well with a rigidbody controller?