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Making a (fast) ball go smoothly through a vertical loop

Discussion in 'Physics' started by honskiful, Jan 16, 2020.

  1. honskiful

    honskiful

    Joined:
    Jan 16, 2020
    Posts:
    1
    I've tried all settings I could find, but my ball rarely seems to smoothly through loops. Slow objects are fine, but fast ones always seem to bounce off at some point.
     
    Last edited: Jan 23, 2020
  2. Maeslezo

    Maeslezo

    Joined:
    Jun 16, 2015
    Posts:
    332
    You could try either higher mesh collider resolution or smaller fixed timestep.

    It seems a problem with the MeshCollider joints between faces.
    if the ball has high speed and pass from one face to another, it could happen that the new face have a sharp angle comparing to the previous one.

    Try with a very small fixed timestep only to check