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Making a 2D enviroment for a Metroidvania game

Discussion in '2D' started by emiliokesselm, Jan 10, 2019.

  1. emiliokesselm

    emiliokesselm

    Joined:
    Jan 13, 2018
    Posts:
    2
    Hello! I'm a videogame design student currently working on a Metroidvania videogame.

    The thing is, what do you guys think it's the best way to create 2D metroidvania-like environments (considering that the sprites are already done)? I'm looking forward to making levels as quick as possible, so I figured out Unity's new Tilemap tool could be useful. Are there any other Unity tools I should consider? I'd be more than grateful if you guys could share a couple tutorials on using the tools.
     
  2. eses

    eses

    Joined:
    Feb 26, 2013
    Posts:
    1,000
    emiliokesselm likes this.
  3. emiliokesselm

    emiliokesselm

    Joined:
    Jan 13, 2018
    Posts:
    2
    Thank you so much for your quick reply. Well, I suppose the art style would somehow resemble Hollow Knight's or Night in The Woods, simple yet animated frame by frame.

    I'll give the Tilemap a go. Thank you! :)