Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.

    Read our full announcement for more information and let us know if you have any questions.

Question MakeContentAppearAt alternative in AR Foundation 5.0

Discussion in 'AR' started by novaVision, Mar 11, 2023.

  1. novaVision


    Nov 9, 2014
    In AR Foudantion 4.x was a great method MakeContentAppearAt which made the life much easier working with the scalable content relatively to the camera. Especially it was super useful for small objects in cases when you needed to keep physics simulation like in the real world size.

    In 5.0 it was removed and not clear how to reach the same result. In docs says - scale XR Origin... Ok, but if I do so, the object will be moved far away/too close to the camera.

    I tried to play with camera offset tranform position, but didn't get how to reach the result MakeContentAppearAt had
  2. CindyG


    Mar 29, 2019
    andyb-unity and novaVision like this.