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Discussion in 'Assets and Asset Store' started by hippocoder, Mar 24, 2019.
Don't take heroin before writing posts. It makes things confusing.
Computer Science, Version Control is important, they are removing version from their customers, this is unprofessional
furthermore, any intelligent person regards time with more respect than money.
deprecating works is throwing away work, work that took time and saves people time.
so they are throwing away time, throwing away time is unprofessional
PEOPLE ARE STILL MAKING NES GAMES AND ATARI GAMES
Opsive just scam its userbase deprecating its UCC v2 asset and demanding users repurchase v3 for the same price. this was just a few months after a sale where i purchased it.
Unity needs to take action against these scam artists on the asset store.
When we ask him for a discount, he replies he's making enough money from upgrades not to care.
Why do you think it's a scam not getting access to a newly rewritten version of a software? You paid for the 2.x version and you still have it, build something with it. And when you need something from the 3.x version, you can purchase it then.
I felt scammed as well. Bought their asset in a sale and few weeks later they released a new major version, ie i'd have had to pay for the update. That was from version 1 to 2. Same pattern. Never touched their software again, never will. That was actually the point where I stopped purchasing tons of assets during sales and thought it'd pay more off to buy at full price when I actually use the asset.
I took the advice of the thread title in a different direction and made my Vegetation Studio Pro Extensions free for everyone rather than deprecating it now that VSP left the store:
so much good stuff has been lost in the last few years
I think DLLs should be banned on Asset store, if u offer something on asset store it has to include source code.
Since we don't really have a tracker (at least that I know of), it occurs to me to mention here that the MFSSGI for URP asset that had been deprecated was moved to github. Much thanks to the dev for doing so!