Hello there, I am currently working on a Behaviour Tree Editor. So far I was able to implement panning & zooming by scaling and translating a VisualElement container which is the parent of all nodes. However, when the nodes leave the container's rectangle, they do not receive default-action events anymore and thus cannot be dragged by the user. I have discovered a method called `panel.Pick()` that I might use to check if the user clicks on a node, but if this uses the same logic then it won't solve my problem. My question is: How do I make the children of a VisualElement-container receive events even when they are out of bounds of their parent's rectangle? My current solution is simply setting the container's size to a high arbitrary value in CSS like 5000. This introduces noticable jiggle of UI elements at positions with big numbers (5000 already introduces weird behaviour). On top of that, if the user still ends up dragging the nodes out of the container, they are not interactable anymore. I wonder how Unity's Animator window handles this. There seems to be no jiggle no matter how far away the elements are from the center / origin. I have asked in various Discord communities, but UIElements seems to be too new for anyone to know how to solve my problem. Thanks a lot in advance, I am looking forward to hearing your suggestions!