Hey guys! I'm kinda new to unity and tried to solve this on my own, but had no luck yet. I have some procedural generated meshes in a minecraft style, but the game is not in first person, but rather like in a top-down perspective. (Sprites are placeholders) When I dig underground, I can't see the player object anymore. So I thought, it would be best if I could turn all blocks with a higher y and a lower z than the player transparent. As far as I understood this is possible with a shader. But is possible to apply different shader to different cameras? I wanted to implement a couch-coop possibility with a splitscreen, but for that I would have to apply different vertex shaders to each camera. Is that even possible? And if yes, how?