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Make Unity work with 3Dsmax "scale"

Discussion in 'General Graphics' started by downup, Jun 4, 2015.

  1. downup

    downup

    Joined:
    May 24, 2015
    Posts:
    6
    Hi

    I am trying to build a house in 3D Studio Max.

    And for Length, width and height would i like to use "cm"

    so if i create a box in 3dsmax that is 6x6x6 cm does it looks like this in Unity.
    ´

    The problem is that if i want "normal size in Unity do i have to go with something like 0,1x0,1x0,1cm
    That is just comfusing when i am for example trying to make a window or door.

    I want it to feel like i am 190 cm ingame. So when i create a item in 3Dsmax with 200x10x10cm would it be a little above me ingame.

    Any idea how i can make them work togheter?

    Thanks
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,400
    Change the scale factor in the import settings.

    --Eric
     
    theANMATOR2b and OllyNicholson like this.
  3. OllyNicholson

    OllyNicholson

    Unity Technologies

    Joined:
    Jun 17, 2011
    Posts:
    142
    or indeed in your 3DS Max units settings from Metres > Centimetres
     
    theANMATOR2b likes this.