Hi Unity Lab, thank you for making EditorVR and make it open API for people who are interested in making tools! I have a quick question about making tools based on EditorVR: can it also run in Play Mode or just through Window / EditorVR (editing mode)? For example, if I want to create manipulating tools (locomotion, scaling, changing exposed attributes, etc) for runtime, like the tools being used in Tiltbrush, is it possible to build one based on EditorVR? Would you recommend that? Thanks again for the release and looking forward to hear your thoughts!