Hi, I have a question on apply root motion. I have a model in generic rig with 'Hips' as the root node. and I made an animation with Unity Animation Window that moves the hips. Now I want the translation on hips to be used by Animator's 'Apply Root Motion'; I checked other imported animation, they have animated properties of 'Animator.Motion T' and 'Animator.Motion Q', the curves looks similar with 'Hips'. So, my question is, if I duplicate the 'Hips.localPosition' and 'Hips.localRotation', make two animated properties of 'Animator.Motion T' and 'Animator.Motion Q' with script, will the Animator handle the Root motion properly? If true, will blending multiple animations affect the correctness?