Search Unity

Make NavMeshAgent Rotate ONLY when Agent has to turn

Discussion in 'Navigation' started by Cnc96, May 29, 2015.

  1. Cnc96

    Cnc96

    Joined:
    Dec 17, 2013
    Posts:
    57
    Hi all,
    I'm wandering if there is an easy way to make a NavMeshAgent stop moving and just rotate if the agent needs to turn to follow its path, as I'm looking for a way to try and get an arcade-like tank motion like that seen in the image below:


    I was thinking that I could perhaps use a combination of the steeringTarget, updatePosition and updateRotation to achieve this?
    Would that be the right way to approach the problem, or would I have to do something else?
     
  2. Jakob_Unity

    Jakob_Unity

    Joined:
    Dec 25, 2011
    Posts:
    269