Search Unity

Third Party Make MMORPG game should use Mirror or Gamelift

Discussion in 'Multiplayer' started by Develop-Ahead, Jan 5, 2022.

  1. Develop-Ahead

    Develop-Ahead

    Joined:
    Jun 25, 2015
    Posts:
    4
    Hi , I need make Game MMO for support user 1000+ I should use Mirror networking or Amazon amazon gamelift realtime server for mobile device

    Thank you
     
  2. toddkc

    toddkc

    Joined:
    Nov 20, 2016
    Posts:
    207
    Either one will be fine. MMOs are about the easiest game type you can make so whatever networking solution you pick it should be pretty simple.
     
    cerestorm likes this.
  3. mischa2k

    mischa2k

    Joined:
    Sep 4, 2015
    Posts:
    4,347
    If you pick a solution where the server & client are both in Unity (like Mirror, MLAPI, etc.), then 1000+ CCU will be very difficult. GameObject world isn't very fast, and for 1000+ CCU you need to do a lot of computations.

    300-500 maybe. for 2D definitely. for 3D it's way harder.

    1000+ requires DOTS speed if you want to run the server in Unity.
    Or virtually anything else outside of Unity, be it C/C++/C#/Java/Rust/etc. - just that it's way less productive then.