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Question Make it clear that Rig components should be at same level as root node

Discussion in 'Animation Rigging' started by marcospgp, Mar 16, 2021.

  1. marcospgp


    Jun 11, 2018
    I have a couple things to note:

    I spent a few hours running into an issue where the constraints weren't working on my character at all, and after trying multiple fixes in play mode I think I figured it out:

    1. While it is clear in the guides available around the web that the Rig Builder component should be on the same gameobject as the Animator, it wasn't clear that the Rig components should have the same parent as the character's root node.
    2. Fixing this in play mode didn't seem to work - only setting it up and going into play mode afterwards. This makes me wonder if adding constraints programmatically at runtime is supported?
    It would be nice to have point 1. made clearer in the tutorials.