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Question Make Character Rig Follow Other Character?

Discussion in 'Animation' started by JudahMantell, Sep 17, 2020.

  1. JudahMantell

    JudahMantell

    Joined:
    Feb 28, 2017
    Posts:
    476
    Hey!
    Basically, I'm working on a VR project where the player can jump into any character in the scene and control them. I will use either FinalIK or the AnimationRigging package for the player's body presence, but my question is, how can I then make a selected rigged character instantly follow the position and rotation of the player's body?

    I don't think I need an animator controller for this, I simply want each of the selected characters' bones to follow the position and rotation of the player's IK body. In other words, how can I get one rigged (non-animated) character to match the pose of another animated character?
    Hopefully this makes sense...

    Any ideas?
    Thanks!