Hey Community, In my Game, a Ragdoll is hit by a fast moving cube and should then be moved into the movement direction of the cube. But instead, it just bugs into the cube, start to shake and wiggle about and is merely moved at all. I tried different types of collision detction which didnt solve my problem. I dont have much knowledge about Character Joints... are there any settings i could adjust to get the desired effect? What else could i do? Some of the Bodyparts and the cubes have constraints regarding z-movement and rotation ... could that be the problem? Any help is appreciated. Regards, Claas M.