Search Unity

Make a Ragdoll "stiffer" (reduce elasticity) to catapult it without bugging

Discussion in 'Physics' started by ClaasM, Dec 7, 2014.

  1. ClaasM

    ClaasM

    Joined:
    Oct 4, 2014
    Posts:
    26
    Hey Community,

    In my Game, a Ragdoll is hit by a fast moving cube and should then be moved into the movement direction of the cube. But instead, it just bugs into the cube, start to shake and wiggle about and is merely moved at all.



    I tried different types of collision detction which didnt solve my problem.

    I dont have much knowledge about Character Joints... are there any settings i could adjust to get the desired effect?
    What else could i do?

    Some of the Bodyparts and the cubes have constraints regarding z-movement and rotation ... could that be the problem?

    Any help is appreciated.
    Regards,
    Claas M.
     
  2. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,775
    I'm replying here because I have the same issue with ragdolls and, likewise, don't know how to stop it. I have found that a smaller fixed timestep can mitigate the effect slightly, but not eliminate it.