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Make 2 cutscenes on one timeline?

Discussion in 'Cinemachine' started by Bexjayne, Jul 10, 2020.

  1. Bexjayne

    Bexjayne

    Joined:
    Mar 27, 2019
    Posts:
    1
    Hi guys, thanks for taking the time to read this and any help is very much appreciated.
    I am creating some cut scenes for a game and want to add variety to them when they are played by having 2 Cinemachine Tracks which hold different cameras (like getting 2 cutscenes out of one Timeline)
    I would like to know if it is possible to have 2 Cinemachine Tracks on one timeline, and then to have some code to choose which Track to play, this would stop the exact same cutscenes being showed over and over again.
    The animation of the characters would be the same but the camera movements would be different.

    I hope this makes sense and you can help me
     
  2. gaborkb

    gaborkb

    Unity Technologies

    Joined:
    Nov 7, 2019
    Posts:
    856

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  3. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,724
    It's possible that muting only works in edit mode, not in play mode. You can also try to set the binding of the CM track you want to mute to null.