Anyone else having serious performance problems with VR enabled? I'm seeing 500+ fps in a pretty basic scene without VR, but I'm only getting 10 fps with VR enabled - both in the editor and a build. Profiler is pegging the issue as "OculusWaitForGPU" and it's showing up under the CPU instead of the GPU. I think the only way this makes sense is if VR mode somehow is swapping all the rendering to the CPU instead. Or maybe something completely different is going on and I'm an idiot. It's a distinct possibility. I submitted a bug report (699605), but I would be surprised if I was the first to encounter this since it's happening on both of my machines with very different specs. Admittedly, this is on 5.1.0.f1 and not f2, but I'm downloading it right now to see. Given the fairly small release notes for this version my guess is that it will still be an issue. I remember it happening before the RC cycle started up, too, but I haven't had a chance to document it until now.