Search Unity

Bug Major increment/snapping accuracy Bug

Discussion in 'Editor & General Support' started by DragonmoN, Mar 29, 2022.

  1. DragonmoN

    DragonmoN

    Joined:
    Nov 27, 2016
    Posts:
    26
    Hello dear Unity Team,

    there is a major Bug/Flaw, the way Unity Transforms increments and snaps.
    There may be some individual solutions, but overall its a real problem that stacks up and corrupts way to much elements, since it can occur and be embedded everywhere, even in Assets.

    Transforming Entities with values lower than 1, results in heavy interpolation deviations that stack up and leads to subsequent consequences, that often cannot revertet or solved.

    Working accurate withing Unity is allmost impossible. If theres one object not true to size, it can nudge a cascade of inaccuracy... and that most likely unrecognized!

    Relying on ProBuilder for Blockouts, or even positioning Elements in a Game induces inaccurate values.
    Working with ProBuilder extrusions >1 meter inrecemts/snaps, causes the mesh not only being innacurate along axis over many extrusions, but even results in twisting/rotations.

    I attached two Screenshots and a ZIP Archive with three short Screencapture Videos to show some reproduceble exapmles. The Screenshots show how vertex behaves with a definde snaping increment values of 0,025, which results in derivations of +-0,0001


    vlcsnap-2022-03-29-12h00m12s505.png vlcsnap-2022-03-29-12h00m13s406.png
     

    Attached Files: